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		<title>Cossacks 1,2 and 3 Info Site</title>
		<link>http://cossacksworld.ucoz.co.uk/</link>
		<description></description>
		<lastBuildDate>Fri, 08 Nov 2019 16:42:31 GMT</lastBuildDate>
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			<title>An invite to Cossacks World Discord</title>
			<description>&lt;p&gt;&lt;strong&gt;TLDR:&lt;/strong&gt; &lt;em&gt;Link to Discord&lt;/em&gt; : &lt;a href=&quot;https://discord.gg/MVbbWbm&quot;&gt;https://discord.gg/MVbbWbm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It&apos;s been a long time coming, but I have to move along with the times, Discord is widely used amongst gamers, and it will be a nice extension to my site (CossacksWorld) to have a discord server.&lt;/p&gt;

&lt;p&gt;It certainly is an easier way to quickly ask a question, rather than having to sign up for a forum to ask a question.&lt;/p&gt;

&lt;p&gt;It allows for direct chat, meet other people, gamers or modders alike. I do not expect this to be a popular or active discord, but just a place to pass by from time to time and see what&apos;s new in the world of Cossacks or have a little chat about things related to the GSC games.&lt;/p&gt;

&lt;p&gt;I&apos;ll also post information about my new modding project I&apos;m working on. Some of you know already, but I&apos;v been diagnosed with cancer and as such I have a lot of time on my hands during therapy, so I picked up my mod I started working on 2 years ago.&lt;/p&gt;

&lt;p&gt;It involves adding new units (not clones) to Cossacks 3 , (Flagbearers, crossbows, swordman, archers,...). My initial intent was to add a 16th Century to the game, but these units could be used for a variety of things, it could be a mod ranging from 10th to 16th century.&lt;/p&gt;

&lt;p&gt;The earlier the mod is put back in time, the more the need for custom building arises too, which I don&apos;t have at this point.&lt;/p&gt;

&lt;p&gt;I&apos;m definetely looking for feedback, thoughts, idea&apos;s on the subject, help even if someone feels like contributing.&lt;/p&gt;

&lt;p&gt;If the mod isn&apos;t feasible to do, too much work, too many roadblocks that can&apos;t be bypassed, then at least the result will be new units, which I&apos;ll share regardless with other people who are creating mods for C3.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Do join the discord, stay, don&apos;t stay, all the same to me. I&apos;ll be there. If anyone has questions, just ask!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;~Ebel&lt;/strong&gt;&lt;/p&gt;</description>
			<content:encoded>&lt;p&gt;&lt;strong&gt;TLDR:&lt;/strong&gt; &lt;em&gt;Link to Discord&lt;/em&gt; : &lt;a href=&quot;https://discord.gg/MVbbWbm&quot;&gt;https://discord.gg/MVbbWbm&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It&apos;s been a long time coming, but I have to move along with the times, Discord is widely used amongst gamers, and it will be a nice extension to my site (CossacksWorld) to have a discord server.&lt;/p&gt;

&lt;p&gt;It certainly is an easier way to quickly ask a question, rather than having to sign up for a forum to ask a question.&lt;/p&gt;

&lt;p&gt;It allows for direct chat, meet other people, gamers or modders alike. I do not expect this to be a popular or active discord, but just a place to pass by from time to time and see what&apos;s new in the world of Cossacks or have a little chat about things related to the GSC games.&lt;/p&gt;

&lt;p&gt;I&apos;ll also post information about my new modding project I&apos;m working on. Some of you know already, but I&apos;v been diagnosed with cancer and as such I have a lot of time on my hands during therapy, so I picked up my mod I started working on 2 years ago.&lt;/p&gt;

&lt;p&gt;It involves adding new units (not clones) to Cossacks 3 , (Flagbearers, crossbows, swordman, archers,...). My initial intent was to add a 16th Century to the game, but these units could be used for a variety of things, it could be a mod ranging from 10th to 16th century.&lt;/p&gt;

&lt;p&gt;The earlier the mod is put back in time, the more the need for custom building arises too, which I don&apos;t have at this point.&lt;/p&gt;

&lt;p&gt;I&apos;m definetely looking for feedback, thoughts, idea&apos;s on the subject, help even if someone feels like contributing.&lt;/p&gt;

&lt;p&gt;If the mod isn&apos;t feasible to do, too much work, too many roadblocks that can&apos;t be bypassed, then at least the result will be new units, which I&apos;ll share regardless with other people who are creating mods for C3.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Do join the discord, stay, don&apos;t stay, all the same to me. I&apos;ll be there. If anyone has questions, just ask!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;~Ebel&lt;/strong&gt;&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/an_invite_to_cossacks_world_discord/2019-11-08-57</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/an_invite_to_cossacks_world_discord/2019-11-08-57</guid>
			<pubDate>Fri, 08 Nov 2019 16:42:31 GMT</pubDate>
		</item>
		<item>
			<title>Cossacks 3 Unit Explorer by Przemek_kondor</title>
			<description>&lt;p&gt;Przemek_kondor has made an easy to use tool to compare unit statistics in Cossacks 3&lt;/p&gt;

&lt;p&gt;Link to the tool : &lt;a href=&quot;https://gliniak.gitlab.io/cossacks3-units-ranking/&quot;&gt;https://gliniak.gitlab.io/cossacks3-units-ranking/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;More information can be found &lt;a href=&quot;http://www.cossacks3.com/forum/index.php?threads/units-stats-comparison.30216/#post-85442&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img alt=&quot;&quot; height=&quot;501&quot; src=&quot;http://cossacksworld.ucoz.co.uk/CIII/C3UnitExplorer.png&quot; width=&quot;613&quot; /&gt;&lt;/p&gt;</description>
			<content:encoded>&lt;p&gt;Przemek_kondor has made an easy to use tool to compare unit statistics in Cossacks 3&lt;/p&gt;

&lt;p&gt;Link to the tool : &lt;a href=&quot;https://gliniak.gitlab.io/cossacks3-units-ranking/&quot;&gt;https://gliniak.gitlab.io/cossacks3-units-ranking/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;More information can be found &lt;a href=&quot;http://www.cossacks3.com/forum/index.php?threads/units-stats-comparison.30216/#post-85442&quot;&gt;here.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img alt=&quot;&quot; height=&quot;501&quot; src=&quot;http://cossacksworld.ucoz.co.uk/CIII/C3UnitExplorer.png&quot; width=&quot;613&quot; /&gt;&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/cossacks_3_unit_explorer_by_przemek_kondor/2018-03-05-56</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/cossacks_3_unit_explorer_by_przemek_kondor/2018-03-05-56</guid>
			<pubDate>Mon, 05 Mar 2018 10:54:36 GMT</pubDate>
		</item>
		<item>
			<title>Updated Cossacks 3 New Terrain Mod - Flying Birds</title>
			<description>&lt;p&gt;&lt;iframe allow=&quot;autoplay; encrypted-media&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/mfOUfgaCKTQ?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;p&gt;Updated mod to &lt;i&gt;Version 1.4.2.5&lt;/i&gt;:&lt;br /&gt;
- Added flying birds (falcon, generic bird, stork) to the random maps who will fly around randomly. You&apos;&apos;ll find them on the various maps (except desert).&lt;br /&gt;
- Added more decoration patterns on the country side map (&apos;churches with graveyards, castles, rubbled buildings&apos;)&lt;br /&gt;
- Added 2 new map size options (Medium &amp;amp; Very large) : current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640).&lt;br /&gt;
- Added winter textures to the &apos;farmhouses&apos; you see on the country side maps.&lt;br /&gt;
- Replaced 3 bad new road textures with better one&apos;&apos;s matching the buildings decals better, for later use.&lt;/p&gt;

&lt;p&gt;For more information on the mod, read &lt;a href=&quot;http://cossacksworld.ucoz.co.uk/index/newterrainmod/0-335&quot;&gt;here&lt;/a&gt;. Download &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=1255766623&quot;&gt;here&lt;/a&gt;&lt;/p&gt;</description>
			<content:encoded>&lt;p&gt;&lt;iframe allow=&quot;autoplay; encrypted-media&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/mfOUfgaCKTQ?rel=0&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;

&lt;p&gt;Updated mod to &lt;i&gt;Version 1.4.2.5&lt;/i&gt;:&lt;br /&gt;
- Added flying birds (falcon, generic bird, stork) to the random maps who will fly around randomly. You&apos;&apos;ll find them on the various maps (except desert).&lt;br /&gt;
- Added more decoration patterns on the country side map (&apos;churches with graveyards, castles, rubbled buildings&apos;)&lt;br /&gt;
- Added 2 new map size options (Medium &amp;amp; Very large) : current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640).&lt;br /&gt;
- Added winter textures to the &apos;farmhouses&apos; you see on the country side maps.&lt;br /&gt;
- Replaced 3 bad new road textures with better one&apos;&apos;s matching the buildings decals better, for later use.&lt;/p&gt;

&lt;p&gt;For more information on the mod, read &lt;a href=&quot;http://cossacksworld.ucoz.co.uk/index/newterrainmod/0-335&quot;&gt;here&lt;/a&gt;. Download &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=1255766623&quot;&gt;here&lt;/a&gt;&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/updated_cossacks_3_new_terrain_mod_flying_birds/2018-01-26-55</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/updated_cossacks_3_new_terrain_mod_flying_birds/2018-01-26-55</guid>
			<pubDate>Fri, 26 Jan 2018 04:04:48 GMT</pubDate>
		</item>
		<item>
			<title>Updated Cossacks 3 New Terrain Mod</title>
			<description>&lt;blockquote class=&quot;imgur-embed-pub&quot; data-id=&quot;Xpff6Bs&quot; lang=&quot;en&quot;&gt;&lt;a href=&quot;http://cossacksworld.ucoz.co.uk//imgur.com/Xpff6Bs&quot;&gt;C3 NT Mod Animals&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async src=&quot;http://cossacksworld.ucoz.co.uk//s.imgur.com/min/embed.js&quot; charset=&quot;utf-8&quot;&gt;&lt;/script&gt;

&lt;p&gt;&lt;em&gt;Version 1.3.3.7: (20/01/2018)&lt;/em&gt;&lt;br /&gt;
- Improved the generation time for the &apos;black forest&apos; option. Reduced the amount of trees/patterns that were being generated. Still one of the &apos;longest&apos; generation times, but managed to reduce it by up to 30 seconds. I&apos;&apos;ll try to improve more in the next version.&lt;br /&gt;
- Added a &apos;transport only&apos; option for the &apos;warships&apos; option. Usefull for river/lake maps if you do not want fishboats/warships, but only ferries.&lt;br /&gt;
- Added a &apos;union&apos; additional start option. On choosing a nation it will be paired with one other nation.&lt;br /&gt;
(Austria - Hungary; Turkey - Algeria; Spain - Portugal; Venice - Piemonte; Sweden - Denmark; France - Switzerland; Ukraine - Russia; Poland - Prussia; Bavaria - Saxony.&lt;br /&gt;
On choosing England you will be paired with Netherlands because not everyone has the scotland dlc, but if you have and you choose Scotland you will be paired with England.&lt;br /&gt;
- Added an &apos;expensive mercenaries&apos; option. They will cost 3 times as much as normal when this option is enabled.&lt;br /&gt;
- Added animals: Farm animals (cow, goose, hen, pig, sheep) &amp;amp; wild animals (bear, deer, fox, wild pigs, wolf). You&apos;&apos;l find farm animals on the &apos;country side&apos; maps, and wild animals in forests &amp;amp; plains on the various maps. These bring variety and make the maps more lively.&lt;/p&gt;

&lt;p&gt;For more information on the mod, read &lt;a href=&quot;http://cossacksworld.ucoz.co.uk/index/newterrainmod/0-335&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
			<content:encoded>&lt;blockquote class=&quot;imgur-embed-pub&quot; data-id=&quot;Xpff6Bs&quot; lang=&quot;en&quot;&gt;&lt;a href=&quot;http://cossacksworld.ucoz.co.uk//imgur.com/Xpff6Bs&quot;&gt;C3 NT Mod Animals&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async src=&quot;http://cossacksworld.ucoz.co.uk//s.imgur.com/min/embed.js&quot; charset=&quot;utf-8&quot;&gt;&lt;/script&gt;

&lt;p&gt;&lt;em&gt;Version 1.3.3.7: (20/01/2018)&lt;/em&gt;&lt;br /&gt;
- Improved the generation time for the &apos;black forest&apos; option. Reduced the amount of trees/patterns that were being generated. Still one of the &apos;longest&apos; generation times, but managed to reduce it by up to 30 seconds. I&apos;&apos;ll try to improve more in the next version.&lt;br /&gt;
- Added a &apos;transport only&apos; option for the &apos;warships&apos; option. Usefull for river/lake maps if you do not want fishboats/warships, but only ferries.&lt;br /&gt;
- Added a &apos;union&apos; additional start option. On choosing a nation it will be paired with one other nation.&lt;br /&gt;
(Austria - Hungary; Turkey - Algeria; Spain - Portugal; Venice - Piemonte; Sweden - Denmark; France - Switzerland; Ukraine - Russia; Poland - Prussia; Bavaria - Saxony.&lt;br /&gt;
On choosing England you will be paired with Netherlands because not everyone has the scotland dlc, but if you have and you choose Scotland you will be paired with England.&lt;br /&gt;
- Added an &apos;expensive mercenaries&apos; option. They will cost 3 times as much as normal when this option is enabled.&lt;br /&gt;
- Added animals: Farm animals (cow, goose, hen, pig, sheep) &amp;amp; wild animals (bear, deer, fox, wild pigs, wolf). You&apos;&apos;l find farm animals on the &apos;country side&apos; maps, and wild animals in forests &amp;amp; plains on the various maps. These bring variety and make the maps more lively.&lt;/p&gt;

&lt;p&gt;For more information on the mod, read &lt;a href=&quot;http://cossacksworld.ucoz.co.uk/index/newterrainmod/0-335&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/updated_cossacks_3_new_terrain_mod/2018-01-20-54</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/updated_cossacks_3_new_terrain_mod/2018-01-20-54</guid>
			<pubDate>Sat, 20 Jan 2018 18:18:45 GMT</pubDate>
		</item>
		<item>
			<title>C3 New Terrain Mod (NTM) - Beta Test version</title>
			<description>&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cossacksworld.ucoz.co.uk/1C3NTM/NTM300.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;I just uploaded a test version of my &lt;a class=&quot;externalLink&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=1255766623&quot; target=&quot;_blank&quot;&gt;New Terrain Mod (NTM)&lt;/a&gt; to the Steam Workshop. If anyone is interested, try it out, I&apos;d like to get some feedback while I&apos;m still working on it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additions&lt;/b&gt;:&lt;br /&gt;
&lt;br /&gt;
1.) New landscape options : Lakes, Rivers and coastal. (360+ map masks.)&lt;br /&gt;
2.) New seasons options: Spring and Autumn.&lt;br /&gt;
3.) New peace time options: 5 &amp;amp; 15 minutes.&lt;br /&gt;
4.) New warship options: with or without warships.&lt;br /&gt;
5.) New additional start options: 17th century barracks, log Cabins and a village.&lt;br /&gt;
6.) New resource start options: 10000, 50000, 100000 and 500000.&lt;br /&gt;
7.) New foreststype option: Countryside (rural), Taiga (default), Black forest (Dense), temperate forest (new trees mix).&lt;br /&gt;
8.) New harvestable treetypes : Willow, Oak, Beech, Birch, Cypress, Olive, Poplar, Maple, Oak bushes,...&lt;br /&gt;
9.) New flowers and deco types: cabbage, cornflower, thistle, caluna, editor buildings (rubbled houses, farmsteads, graves).&lt;br /&gt;
10.) New map textures (summer, winter, autumn, spring)&lt;br /&gt;
11.) New random map masks (350+) for existing landscape types bringing more variety in start positions &amp;amp; terrain, particularly for 8 player maps but also for 2-7 player maps.&lt;br /&gt;
12.) New patterns for more landscape variety (200+)&lt;br /&gt;
13.) Animated trees. They appear to be moving with the wind.&lt;br /&gt;
14.) All new options are localized in the various available languages.&lt;br /&gt;
...</description>
			<content:encoded>&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cossacksworld.ucoz.co.uk/1C3NTM/NTM300.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;I just uploaded a test version of my &lt;a class=&quot;externalLink&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=1255766623&quot; target=&quot;_blank&quot;&gt;New Terrain Mod (NTM)&lt;/a&gt; to the Steam Workshop. If anyone is interested, try it out, I&apos;d like to get some feedback while I&apos;m still working on it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additions&lt;/b&gt;:&lt;br /&gt;
&lt;br /&gt;
1.) New landscape options : Lakes, Rivers and coastal. (360+ map masks.)&lt;br /&gt;
2.) New seasons options: Spring and Autumn.&lt;br /&gt;
3.) New peace time options: 5 &amp;amp; 15 minutes.&lt;br /&gt;
4.) New warship options: with or without warships.&lt;br /&gt;
5.) New additional start options: 17th century barracks, log Cabins and a village.&lt;br /&gt;
6.) New resource start options: 10000, 50000, 100000 and 500000.&lt;br /&gt;
7.) New foreststype option: Countryside (rural), Taiga (default), Black forest (Dense), temperate forest (new trees mix).&lt;br /&gt;
8.) New harvestable treetypes : Willow, Oak, Beech, Birch, Cypress, Olive, Poplar, Maple, Oak bushes,...&lt;br /&gt;
9.) New flowers and deco types: cabbage, cornflower, thistle, caluna, editor buildings (rubbled houses, farmsteads, graves).&lt;br /&gt;
10.) New map textures (summer, winter, autumn, spring)&lt;br /&gt;
11.) New random map masks (350+) for existing landscape types bringing more variety in start positions &amp;amp; terrain, particularly for 8 player maps but also for 2-7 player maps.&lt;br /&gt;
12.) New patterns for more landscape variety (200+)&lt;br /&gt;
13.) Animated trees. They appear to be moving with the wind.&lt;br /&gt;
14.) All new options are localized in the various available languages.&lt;br /&gt;
$CUT$&lt;br /&gt;
&lt;b&gt;Tweaks:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
15.) Added a small amount of gold to following additional start option : cannons, towers and cannons &amp;amp; howitzers to cover for the initial maintenance cost.&lt;br /&gt;
16.) On 18th century barracks start option: one fewer Log Cabin (4 -&amp;gt; 3) for Ukraine, one fewer 17th barracks for Ukraine (5 -&amp;gt; 4), Algeria and Turkey (4 -&amp;gt; 3) to not cause issues on small islands maps, where some of these buildings might spawn in water.)&lt;br /&gt;
17.) 2 extra towers for the &apos;towers&apos; start option, Ukraine gets 2 Log Cabins (previously they would get nothing).&lt;br /&gt;
18.) Lowered the number of peasants Turkey/Algeria get on start option &apos;Army of Peasants&apos;, they previously would get many more than any other nation.&lt;br /&gt;
19.) Changed the winter textures to be darker, as opposed to being blinded by the current snow textures.&lt;br /&gt;
20.) Moved the desert landscape option from seasons to landscape.&lt;br /&gt;
21.) Various changes to terrain generation, eg: landscape type &apos;plain&apos; now is plain and no longer has hills generating on them. Hills generate hills and not plateaus/mountains, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fixes:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
22.) Fixes to existing random map masks (see list)&lt;br /&gt;
23.) Fixed misdecor7 &amp;amp; 8 having a bad texture (tent texture pointing to wrong file.)&lt;br /&gt;
24.) Fixed desert_plain_medium pattern group error (Generator.cfg/dogenerate.inc)&lt;br /&gt;
&lt;br /&gt;
I got a bit annoyed at the lack of variation in the random maps GSC provided us with. They all look the same. You can tell the game was rushed. But even after a year, it still feels lacklustre in this aspect.&lt;br /&gt;
&lt;br /&gt;
I started working on this mod last winter, but didn&apos;t have time to finish it due to work. The constant release of patches didn&apos;t help much either, because it meant I had to update more often than spend time on my mod. At the time, I had made a desert and artic option, along with various other map options (no diplo, etc), but GSC added these to the game shortly after, so I scrapped them out of my mod and continued with the other stuff I wanted in the game.&lt;br /&gt;
&lt;br /&gt;
The mod isn&apos;t entirely finished yet. This is probably version 40 of the mod, i&apos;ve spend many hours on it already, but it needs more polishing ( not entirely happy with all the textures yet and the terrain generation can use more tweaking aswell.), but I rather get some feedback and constructive critiscism, to see in which area&apos;s the mod needs improvement while I&apos;m still working on it.&lt;br /&gt;
&lt;br /&gt;
The intent of the mod is to bring more variety in map generation, and most additions are optional. This means, you can choose what you want to play. Try out the different options, see what you like. Some combinations of options may appear a bit weird eg; countryside + mountains, others are a match made in heaven. Some are disabled entirely eg: desert+ foresttype: it will always be palm trees on the desert maps. I didn&apos;t think a &apos;countryside&apos; option with farms would fit well on a desert map.&lt;br /&gt;
&lt;br /&gt;
I&apos;m open to more suggestions/ideas/feedback in regards to the terrain generation, if they are feasible and doable, I might look into adding them. I still have plenty of &apos;things to do/add &apos; on my list, so if I find time, I hope i&apos;ll release a second version of the mod at a later time. (Wild &amp;amp; farm animals are on the top of my list.)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Compability with other mods:&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It&apos;s unlikely this will be compatible with any &apos;big&apos; mods, as many files are changed. However, I didn&apos;t touch the country scripts, so it all depends on the mod I guess, or if you are a mod creator, ask me if you can incorporate it into your mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to following people for checking the translations:&lt;br /&gt;
&lt;br /&gt;
[KGR]-^K[o]K^- - Czech&lt;br /&gt;
[GDF]Warren - Polish&lt;br /&gt;
Francesco_Cavalli - Italian&lt;br /&gt;
Foeurdr - French&lt;br /&gt;
Carlos - Spanish&lt;br /&gt;
Mark Kandaurov - Ukrainian&lt;br /&gt;
Mark Kandaurov - Russian&lt;br /&gt;
[1453]Atabey - Turkish&lt;br /&gt;
Anderstein - German&lt;br /&gt;
&lt;br /&gt;
~Ebel&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/c3_new_terrain_mod_ntm_beta_test_version/2018-01-03-53</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/c3_new_terrain_mod_ntm_beta_test_version/2018-01-03-53</guid>
			<pubDate>Wed, 03 Jan 2018 15:36:34 GMT</pubDate>
		</item>
		<item>
			<title>Christmas comes to Cossacks 3</title>
			<description>&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cossacksworld.ucoz.co.uk/CIII/headerxmas.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;To celebrate the Holiday Season, the time of joy and happiness, and Steam Winter Sale, GSC are adding a few surprises to the game:&lt;/p&gt;

&lt;p&gt;- A new FREE mission is added to the game. Help Santa to rescue his reindeer and save Christmas for people all around the world!&lt;br /&gt;
- Changed the main menu art, so it would be more suitable for this time of year;&lt;br /&gt;
- Redesigned the UI to give some additional holiday vibes to players;&lt;br /&gt;
- Added some holiday trees to the map generator, brings even more joy to the game!&lt;br /&gt;
- Peasants now use their holiday colored bags;&lt;br /&gt;
- Tweaked the lightning for a snowier atmosphere in the game.&lt;/p&gt;

&lt;p&gt;But that&amp;rsquo;s not all! As Cossacks 3 participates in the Steam Winer Sale, never before discounts visit the store page: -20% on the Standard edition, -25% on the Deluxe edition and -30% on the Deluxe upgrade will bring even more people to celebrate Christmas in Cossacks 3! There was never a better time to join.&lt;/p&gt;</description>
			<content:encoded>&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cossacksworld.ucoz.co.uk/CIII/headerxmas.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;To celebrate the Holiday Season, the time of joy and happiness, and Steam Winter Sale, GSC are adding a few surprises to the game:&lt;/p&gt;

&lt;p&gt;- A new FREE mission is added to the game. Help Santa to rescue his reindeer and save Christmas for people all around the world!&lt;br /&gt;
- Changed the main menu art, so it would be more suitable for this time of year;&lt;br /&gt;
- Redesigned the UI to give some additional holiday vibes to players;&lt;br /&gt;
- Added some holiday trees to the map generator, brings even more joy to the game!&lt;br /&gt;
- Peasants now use their holiday colored bags;&lt;br /&gt;
- Tweaked the lightning for a snowier atmosphere in the game.&lt;/p&gt;

&lt;p&gt;But that&amp;rsquo;s not all! As Cossacks 3 participates in the Steam Winer Sale, never before discounts visit the store page: -20% on the Standard edition, -25% on the Deluxe edition and -30% on the Deluxe upgrade will bring even more people to celebrate Christmas in Cossacks 3! There was never a better time to join.&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/christmas_comes_to_cossacks_3/2016-12-23-52</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/christmas_comes_to_cossacks_3/2016-12-23-52</guid>
			<pubDate>Fri, 23 Dec 2016 02:55:48 GMT</pubDate>
		</item>
		<item>
			<title>Cossacks 3 - DLC : Days of Brilliance is released.</title>
			<description>&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cossacksworld.ucoz.co.uk/CIII/headerdlc1.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;GSC Game World presents Days of Brilliance, the first DLC for Cossacks 3, that adds even more depth and content to the battlefields of 17-18th century Europe. Enhance your overall experience with the new historical campaign, various missions, units and more!&lt;/p&gt;

&lt;p&gt;Main features:&lt;/p&gt;

&lt;ul&gt;
 &lt;li&gt;Polish campaign: Experience the most thrilling events of the Polish history in 17th century. From the genius Battle of Klushino to the grand Saving of Vienna, lead the mighty winged hussars over the plains of Europe in the age of their greatest triumphs and victories.&lt;/li&gt;
 &lt;li&gt;New exclusive missions: 5 new exciting missions will take you all over the Europe and allow you to assume the role of general in the key historical military events of the 17th and 18th century Old World.&lt;/li&gt;
 &lt;li&gt;Additional nations: Play as mighty Denmark or the swift Netherlands, each with its own new unique buildings, units and music themes.&lt;/li&gt;
 &lt;li&gt;Brand-new original units: 5 new units will set their foot on the battlefields of 17th century Europe, including original new units, exclusive to Cossacks 3, for new nations and Poland.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can get the dlc in the &lt;a href=&quot;http://store.steampowered.com/app/565040&quot;&gt;steam store&lt;/a&gt;.&lt;/p&gt;</description>
			<content:encoded>&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://cossacksworld.ucoz.co.uk/CIII/headerdlc1.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;GSC Game World presents Days of Brilliance, the first DLC for Cossacks 3, that adds even more depth and content to the battlefields of 17-18th century Europe. Enhance your overall experience with the new historical campaign, various missions, units and more!&lt;/p&gt;

&lt;p&gt;Main features:&lt;/p&gt;

&lt;ul&gt;
 &lt;li&gt;Polish campaign: Experience the most thrilling events of the Polish history in 17th century. From the genius Battle of Klushino to the grand Saving of Vienna, lead the mighty winged hussars over the plains of Europe in the age of their greatest triumphs and victories.&lt;/li&gt;
 &lt;li&gt;New exclusive missions: 5 new exciting missions will take you all over the Europe and allow you to assume the role of general in the key historical military events of the 17th and 18th century Old World.&lt;/li&gt;
 &lt;li&gt;Additional nations: Play as mighty Denmark or the swift Netherlands, each with its own new unique buildings, units and music themes.&lt;/li&gt;
 &lt;li&gt;Brand-new original units: 5 new units will set their foot on the battlefields of 17th century Europe, including original new units, exclusive to Cossacks 3, for new nations and Poland.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can get the dlc in the &lt;a href=&quot;http://store.steampowered.com/app/565040&quot;&gt;steam store&lt;/a&gt;.&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/cossacks_3_dlc_days_of_brilliance_is_released/2016-12-15-51</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/cossacks_3_dlc_days_of_brilliance_is_released/2016-12-15-51</guid>
			<pubDate>Thu, 15 Dec 2016 05:32:45 GMT</pubDate>
		</item>
		<item>
			<title>Cossacks 3: Larger Maps, 8th player slot and many more fixes</title>
			<description>&lt;p&gt;Major changes&lt;/p&gt;

&lt;p&gt;1. Player can now select the size of the map in the lobby. Caution! They are still in beta, so bigger maps may require additional RAM and processing powers (to be more precise, 3 or more GB), so players with lower-end PC may experience performance issues and increased loading times. We thank Andrey Krysuk for his help with this feature.&lt;br /&gt;
2. Added 8th player to multiplayer and random battles. We thank Andrey Krysuk for his help with this feature.&lt;br /&gt;
3. Reduced an area around buildings that restricted other construction from being placed nearby. Now cities are more compact, with more space to place buildings.&lt;/p&gt;

&lt;p&gt;General&lt;/p&gt;

&lt;p&gt;1. Fixed a bug, that removed unit upgrades from the game.&lt;br /&gt;
2. Fixed a bug, that allowed players to build multiple diplomatic centers in one game.&lt;br /&gt;
3. Fixed an issue when an end game statistic screen displayed an incorrect amount of sold resources.&lt;br /&gt;
4. Fixed an error with the selection frame, when the speed of scrolling with keyboard and mouse were different.&lt;/p&gt;

&lt;p&gt;[...</description>
			<content:encoded>&lt;p&gt;Major changes&lt;/p&gt;

&lt;p&gt;1. Player can now select the size of the map in the lobby. Caution! They are still in beta, so bigger maps may require additional RAM and processing powers (to be more precise, 3 or more GB), so players with lower-end PC may experience performance issues and increased loading times. We thank Andrey Krysuk for his help with this feature.&lt;br /&gt;
2. Added 8th player to multiplayer and random battles. We thank Andrey Krysuk for his help with this feature.&lt;br /&gt;
3. Reduced an area around buildings that restricted other construction from being placed nearby. Now cities are more compact, with more space to place buildings.&lt;/p&gt;

&lt;p&gt;General&lt;/p&gt;

&lt;p&gt;1. Fixed a bug, that removed unit upgrades from the game.&lt;br /&gt;
2. Fixed a bug, that allowed players to build multiple diplomatic centers in one game.&lt;br /&gt;
3. Fixed an issue when an end game statistic screen displayed an incorrect amount of sold resources.&lt;br /&gt;
4. Fixed an error with the selection frame, when the speed of scrolling with keyboard and mouse were different.&lt;/p&gt;

&lt;p&gt;[$CUT$]&lt;br /&gt;
5. Fixed a bug, when a replay with a long title was not loadable.&lt;br /&gt;
6. Fixed a bug, that prevented Turkish warehouse hotkey from working correctly.&lt;br /&gt;
7. Increased the construction time of a Turkish yacht to the same as a European yacht.&lt;br /&gt;
8. Reduced the delay between unit disembarking from ferries (from 0.425 to 0.375)&lt;br /&gt;
9. Fixed a bug that prevented archers and grenadiers from attacking naval targets.&lt;br /&gt;
10. Fixed numerous bugs, that caused crashes during replay loadings.&lt;br /&gt;
11. Reduced the defense of galley from 100 to 80.&lt;br /&gt;
12. Put a restriction to speeding up the game with console commands up to 10x times.&lt;br /&gt;
13. Added backwards compatibility between old saves with 7 players/standard maps and new builds of the game.&lt;br /&gt;
14. Fixed a bug that caused crashes when players were viewing Fog of War&lt;br /&gt;
15. Fixed a crash that sometimes occurred when player exited the game.&lt;br /&gt;
16. Fixed a bug, that caused &amp;ldquo;Move &amp;amp; Attack&amp;rdquo; order to reset.&lt;br /&gt;
17. Fixed an issue that made some units ignore player&amp;rsquo;s orders.&lt;/p&gt;

&lt;p&gt;Optimization&lt;br /&gt;
1. Optimized the map generation process, now it&amp;rsquo;s quicker.&lt;br /&gt;
2. Optimized general AI behavior.&lt;br /&gt;
3. Tweaked AI naval behavior.&lt;br /&gt;
4. Fixed instances when the game displayed catastrophic perfomance with a lot of units on the screen.&lt;br /&gt;
5. Made some tweaks to optimize the game for computers with 1-2 Gbs of RAM.&lt;/p&gt;

&lt;p&gt;Achievements&lt;br /&gt;
1. Fixed achievements: &amp;ldquo;Grand Sultan&amp;rdquo;, &amp;ldquo;One for all, and all for one!&amp;rdquo;, &amp;ldquo;Old Fritz&amp;rdquo;, &amp;ldquo;Iron curtain&amp;ldquo;, &amp;ldquo;A bayonet is stupid, a bullet is smart&amp;rdquo;, &amp;ldquo;The Thunderer&amp;rdquo;. We thank Alexander &amp;ldquo;Setakat&amp;rdquo; Bunn for helping us figure out this one!&lt;br /&gt;
2. Added requirement of playing with starting resources lower than &amp;ldquo;Millions&amp;rdquo; to the following achievements: &amp;ldquo;The Architect&amp;rdquo;, &amp;ldquo;To the bowels of Earth&amp;rdquo;, &amp;ldquo;City Builder&amp;rdquo;, &amp;ldquo;Fortification engineer&amp;rdquo;, &amp;ldquo;Black Friday&amp;rdquo;, &amp;ldquo;The passage of time&amp;rdquo;, &amp;ldquo;Capable war minister&amp;rdquo;.&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/cossacks_3_larger_maps_8th_player_slot_and_many_more_fixes/2016-11-22-50</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/cossacks_3_larger_maps_8th_player_slot_and_many_more_fixes/2016-11-22-50</guid>
			<pubDate>Tue, 22 Nov 2016 08:38:17 GMT</pubDate>
		</item>
		<item>
			<title>Cossacks 3 Unit Limit has been increased to 16000!</title>
			<description>&lt;p&gt;Previously the unit limit was capped at 10 000 , but since the latest patch there can be 16 000 soldiers on the field!&lt;/p&gt;

&lt;p&gt;This patch includes fixes of critical crashes, fix for laptops dedicated graphics cards and many other expected things.&lt;/p&gt;

&lt;p&gt;Critical&lt;br /&gt;
1. Laptops with two graphics cards now correctly select most powerful one.&lt;br /&gt;
2. Fixed an issue when player uses msn account in cloud like OneDrive or other and was unable to change language and save game.&lt;/p&gt;

&lt;p&gt;General&lt;br /&gt;
1. Increased maximum number of units from 10 000 to 16 000.&lt;br /&gt;
2. Fixed wrong information of players owned DLCs in main menu.&lt;br /&gt;
3. It is now easier to place new buildings near trees.&lt;br /&gt;
4. Fixed issue when player was able to interrupt wall placing process and game become uncontrollable.&lt;br /&gt;
5. Fixed bug when settings window could open on game start if you previously open it in main menu.&lt;br /&gt;
6. Fixes texts in Ukrainian localization.&lt;/p&gt;

&lt;p&gt;Multiplayer&lt;br /&gt;
1. Added ally chat. Press Ctrl+Enter to chat with ally.&lt;br /&gt;
2. Fixed bug when balloon upgrade of one player open fog of war of all the players.&lt;br /&gt;
3. Fixed bug in internet shell, when chat messages were shown without nick, after player leave shell.&lt;br /&gt;
4. It is now possible to send private message using players ID, like: /w #23456 private message text&lt;br /&gt;
5. Fixed bug, when game name disappeared after player press &quot;Make Private&quot; button while creating game room.&lt;br /&gt;
6. Fixed bug, when players ID was cut in players list&lt;/p&gt;

&lt;p&gt;...</description>
			<content:encoded>&lt;p&gt;Previously the unit limit was capped at 10 000 , but since the latest patch there can be 16 000 soldiers on the field!&lt;/p&gt;

&lt;p&gt;This patch includes fixes of critical crashes, fix for laptops dedicated graphics cards and many other expected things.&lt;/p&gt;

&lt;p&gt;Critical&lt;br /&gt;
1. Laptops with two graphics cards now correctly select most powerful one.&lt;br /&gt;
2. Fixed an issue when player uses msn account in cloud like OneDrive or other and was unable to change language and save game.&lt;/p&gt;

&lt;p&gt;General&lt;br /&gt;
1. Increased maximum number of units from 10 000 to 16 000.&lt;br /&gt;
2. Fixed wrong information of players owned DLCs in main menu.&lt;br /&gt;
3. It is now easier to place new buildings near trees.&lt;br /&gt;
4. Fixed issue when player was able to interrupt wall placing process and game become uncontrollable.&lt;br /&gt;
5. Fixed bug when settings window could open on game start if you previously open it in main menu.&lt;br /&gt;
6. Fixes texts in Ukrainian localization.&lt;/p&gt;

&lt;p&gt;Multiplayer&lt;br /&gt;
1. Added ally chat. Press Ctrl+Enter to chat with ally.&lt;br /&gt;
2. Fixed bug when balloon upgrade of one player open fog of war of all the players.&lt;br /&gt;
3. Fixed bug in internet shell, when chat messages were shown without nick, after player leave shell.&lt;br /&gt;
4. It is now possible to send private message using players ID, like: /w #23456 private message text&lt;br /&gt;
5. Fixed bug, when game name disappeared after player press &quot;Make Private&quot; button while creating game room.&lt;br /&gt;
6. Fixed bug, when players ID was cut in players list&lt;/p&gt;

&lt;p&gt;$CUT$&lt;/p&gt;

&lt;p&gt;Campaign&lt;br /&gt;
1. Russian campaign, mission 4, players unions now work properly. Fixed answer when you had not enough resources to pay to Tsar. Changed scenario events.&lt;/p&gt;

&lt;p&gt;Work in progress tasks&lt;br /&gt;
1. Fixing &amp;ldquo;atioglxx.dll&amp;rdquo; crashes on AMD Radeon R7-R9 graphics cards series, happens mostly on exit to main menu.&lt;br /&gt;
2. Possibility to scroll map while selecting units with frame.&lt;br /&gt;
3. Proper game continuation after room master leaves the game.&lt;br /&gt;
4. Window that shows players progress loading at multiplayer start, now it sometimes shows incorrect information.&lt;br /&gt;
5. Increasing multiplayer games stability.&lt;br /&gt;
6. Spanish, Italian, Turkish, Portugal language support. They are at testing stage and will be added soon.&lt;br /&gt;
7. Game rating and stats in multiplayer game.&lt;br /&gt;
8. End game statistics after single player and multiplayer matches on random map.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;For a list of all patch notes click &lt;a href=&quot;http://cossacksworld.ucoz.co.uk/index/patch_notes/0-332&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/cossacks_3_unit_limit_has_been_increased_to_16000/2016-09-28-49</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/cossacks_3_unit_limit_has_been_increased_to_16000/2016-09-28-49</guid>
			<pubDate>Wed, 28 Sep 2016 04:36:35 GMT</pubDate>
		</item>
		<item>
			<title>Cossacks 3 has been patched to fix some bugs.</title>
			<description>&lt;p&gt;Posted by FireAtem on steam forums:&lt;/p&gt;

&lt;p&gt;New update with multiplayer!&lt;br /&gt;
We, as promised, we continue to work and here is a list of the new and amended:&lt;br /&gt;
- First of all. Internet server is now live!&lt;br /&gt;
- Autosave option is now avialable by default in new profiles and users.&lt;br /&gt;
- Fixed many text errors&lt;br /&gt;
- Enabling developers commands are now available through cheat codes.&lt;br /&gt;
- Fixed bug with wrong text charachters encoding when switching between profiles with different languages.&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Developers&apos; tools in non-editor parts of the game (removed) &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Two soundtracks playing at the same time (solved) &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Text tags in tutorial missions texts (corrected&amp;#92;fixed) &lt;/span&gt;&lt;br /&gt;
PLEASE NOTE THAT STEAM RELAUNCH WILL SPEED UP UPDATING PROCESS!&lt;br /&gt;
&lt;br /&gt;
Solutions to common problems&lt;br /&gt;
Problems with poor performance on laptops:&lt;br /&gt;
- Manually set what kind of videocard game picks&lt;br /&gt;
The problem with the construction of the line of houses:&lt;br /&gt;
- The maximum number of orders for construction - six.&lt;br /&gt;
Problems with low performance despite the fairly good system data:&lt;br /&gt;
- Check that there are no background processes on your computer. They can hinder computer&apos;s speed&lt;br /&gt;
- Update or reinstall the driver&lt;br /&gt;
- Remove or conversely enable vertical sync&lt;/p&gt;

&lt;p&gt;...</description>
			<content:encoded>&lt;p&gt;Posted by FireAtem on steam forums:&lt;/p&gt;

&lt;p&gt;New update with multiplayer!&lt;br /&gt;
We, as promised, we continue to work and here is a list of the new and amended:&lt;br /&gt;
- First of all. Internet server is now live!&lt;br /&gt;
- Autosave option is now avialable by default in new profiles and users.&lt;br /&gt;
- Fixed many text errors&lt;br /&gt;
- Enabling developers commands are now available through cheat codes.&lt;br /&gt;
- Fixed bug with wrong text charachters encoding when switching between profiles with different languages.&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Developers&apos; tools in non-editor parts of the game (removed) &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Two soundtracks playing at the same time (solved) &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Text tags in tutorial missions texts (corrected&amp;#92;fixed) &lt;/span&gt;&lt;br /&gt;
PLEASE NOTE THAT STEAM RELAUNCH WILL SPEED UP UPDATING PROCESS!&lt;br /&gt;
&lt;br /&gt;
Solutions to common problems&lt;br /&gt;
Problems with poor performance on laptops:&lt;br /&gt;
- Manually set what kind of videocard game picks&lt;br /&gt;
The problem with the construction of the line of houses:&lt;br /&gt;
- The maximum number of orders for construction - six.&lt;br /&gt;
Problems with low performance despite the fairly good system data:&lt;br /&gt;
- Check that there are no background processes on your computer. They can hinder computer&apos;s speed&lt;br /&gt;
- Update or reinstall the driver&lt;br /&gt;
- Remove or conversely enable vertical sync&lt;/p&gt;

&lt;p&gt;$CUT$&lt;br /&gt;
Details - how to do it. Click on an empty part of the desktop, right-click, then select &quot;Properties&quot; from the context menu. In the &quot;Display Properties&quot;, go to the tab &quot;Settings&quot; window that appears. Next, click on the button on the tab &quot;Advanced&quot;. In the window that appears, navigate to the tab with the name of your video card (NVIDIA, ATI and other graphics). Typically, this tab is somehow highlighted or colorfully decorated. Then your graphics card settings window (on your graphics card&apos;s control panel) - you will be depending on the name of your graphics card (NVIDIA GeForce or ATI Radeon) go in 3D-graphics setup or just the graphics settings or parameters 3D-applications. Then, after the transition to the setting of 3D-graphics in the options list - you need to find the corresponding synchronization point (depending on the control panel interface the graphics card): it can be either &quot;Vertical sync&quot;, or simply &quot;Sync.&quot; Further, at this point the settings you will need to disable or enable vertical sync. Change the value from on to off or off to on, or from the control-3D application to Enable or Disable (depending on the settings of the interface).&lt;br /&gt;
We hope that you will help our tips)&lt;br /&gt;
And do not forget, if you suddenly have some problems, please send your dxdiag on &lt;a href=&quot;mailto:support@cossacks3.com&quot;&gt;support@cossacks3.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Source: Posted by FireAtem on the steam forums&lt;/p&gt;

&lt;p&gt;23/09&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;More Fixes&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;Patch notes: &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;Critical (fixed): &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Multiplayer is now more stable, playable and clean. We are working on further improvements. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Cannons and howitzers was unable to attack ships and units through walls. Which lead to problems in completing some missions &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Building gates and opening them no longer lead to crash &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Game now make deep check if you got DEP set to critical setting, that won&apos;t allow game to work properly. and it will show you warning message. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;Multiplayer(fixed): &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Combo-boxes in game room, no more auto-close when you try to change values. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Private (password-protected) rooms are now available in multiplayer shell. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Bug when players could join in already full room. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Creating squads in multiplayer game, in some cases led to unexpected result. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Removed all cheats from multiplayer games &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Lot of server optimizations. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Number of players and max players are now properly shown in sessions list. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Lesser player random disconnects from server while in game. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;Other bugs (fixed) &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- After loading saved game, building was not shown on mini map. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Achievements, not related to Campaign missions, no longer achieved while playing campaign. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Achievements in Russian language added. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Pressing ESC while placing walls led to lose ability to control game. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;- Fixed situation, when player may put all his peasants in to ferry or mines, and game decide that players is defeated and destroy all units and buildings. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;Patch make fixes in next campaign missions: &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;-Austria campaign, missions: 1, 2, 3. &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;-French campaign, mission 4 &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;-English campaign, mission 2 &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;-Russian campaign, mission 4 &lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Verdana,sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; display: inline ! important; float: none;&quot;&gt;And achievements in Russian language added. &lt;/span&gt;&lt;/span&gt;&lt;br style=&quot;color: rgb(172, 178, 184); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(27, 40, 56);&quot; /&gt;
&amp;nbsp;&lt;/p&gt;</content:encoded>
			<link>http://cossacksworld.ucoz.co.uk/news/cossacks_3_has_been_patched_to_fix_some_bugs/2016-09-21-48</link>
			<dc:creator>EbelAngel</dc:creator>
			<guid>http://cossacksworld.ucoz.co.uk/news/cossacks_3_has_been_patched_to_fix_some_bugs/2016-09-21-48</guid>
			<pubDate>Wed, 21 Sep 2016 10:09:18 GMT</pubDate>
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