Right, i see, I misunderstood you. I thought you meant the AC trees were bigger than the Cossacks 1.
Never enlarge sprites, you will get poor looking quality as you already experienced. The only solution to make similar size, is by making the one's that are too big smaller. In decreasing size you dont loose quality.
But then you say this:
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I'm interested in big trees, just like in AC.
So are they bigger or smaller in AC?
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Like I said: trees, stones and wildlife gp's extracted from ALL.gsc are already tiny.
Please be specific:the Cossacks 1 ALL.GSC or the AC ALL.GSC ?
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Maybe you have some ACFB samples properly extracted in some pack?
I no longer have the extracted .bmp's. I converted them to .tga and packed them in .G17 format for C2. I cant keep all the extracted files, it takes up too much hard drive space.
This this tree / stone issue, perhaps I should see for myself, but are there really no bigger examples to work with? That second tree on your picture looks awefully small to me. I dont have AC installed at the moment unfortunately to have a quick look.
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I figured out tiles3.bmp yesterday, I tried to import beautifull grass texture from C2 to tiles3, but result was poor looking. The samples in tiles3 are to small in comparison to GRASS1.bmp in Ground folder of C2. Ehhh, its my dream to see real grass in C1:)
Ah yes, but the beautifull grass from C2 isnt a texture, but a facture, that is a detailed texture. They are 2 different things, textures and factures.
If you go to the AC or C2 editor you will see 2 different buttons aswell in the toolbar, the 2nd, for textures, the 4th for factures.
Factures on average are larger textures with more details. Unfortunately the Cossacks 1 editor has no button in the toolbox for these factures. Hence there are also no files in Cossacks 1 to play around with to have these detailed factures in game.
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Do you maybe know what file is responsible for using this bmp textures in playable modes?
In C2 its Data\factureslist.xml but as just stated, it's off no use for C1. C1 doesnt read .xml and has no hook in the toolbar for these factures.
That been said however it doesnt mean its impossible to get them in game. Since each block off texture in tiles3.bmp is smaller than the separate factures in AC and C2, you can cut a part, the size off the C1 textures and copy it over one block in the C1 textures. (not sure if im making sense here but im pretty sure it would work). Do not resize the factures because the detail will go lost in the resizing.
An other option probably would be by using the roads button in the C1 toolbar. In essence those are just textures aswell,; though i never have attempted this, its possible that it might work to have the detailed factures in game. Worth a try i'd say.
Don't give up on this yet, even though it doesn't seem easy , i'm convinced it is possible.
EDIT: forgot to ask:
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I tried to import beautifull grass texture from C2 to tiles3, but result was poor looking.
Can you show me the modified tiles3.bmp and the result in game? Doesnt matter if it looks bad, i just want to see.