#CONDITION

#Basic
GetGlobalTime
GetDiff
GetResource
VarValue
TriggerDone

#UnitNumber
GetUnitsByNation
GetUnitsAmount1
GetUnitsAmount0
GetUnitsAmount2
GetTotalAmount0
GetTotalAmount1
GetReadyAmount
GetDied
GetKilled
NationIsErased

#SwitchesAndTimers
Trigg
TimerDone
GetTime

#Questions
AskQuestionEx

#Buildings
CheckProduction
CheckBuildingsComplete

#Upgrades
IsUpgradeDoing
IsUpgradeDone

#Transport
GetNInside
CheckGroupLeaveAbility

#END

#ACTION

#Basic
IfBlock
PreserveTrigger

#SwitchesAndTimers
RunTimer
SetTrigg

#Players
ChangeFriendsEx

#AI
StartAIEx
DoNotUseSelInAI

#Selection
SelectUnits
SelectUnits1
SelectUnitsInZone
SelectTypeOfUnitsInZone
SelectUnitsType
ClearSelection

#UnitsOperation
SelChangeNation
EnableUnit
ProduceUnit
ProduceUnitFast
CreateBuilding
CreateObject0
SaveSelectedUnits
RemoveGroup
SelDie
SelErase

#UnitsCommand
SetDestPoint
RepairBuildingsBySel
SelAttackGroup
AttackEnemyInZone
SelSendTo
SelSendAndKill
Patrol
AttackZoneByArtillery
AttackBuildingsInZone
SetStandGround
AllowAttack

#Upgrades
InitialUpgradeEx
DisableUpgrade

#Resource
AddResource
SubResource
SetResource

#Objectives
DisableMissionEx
EnableMissionEx
CompleteMission

#Message
ShowPageEx

#Map
SetStartPoint
ShowAlarm
SetLightSpot
ClearLightSpot

#Extraction
TakeFood
TakeWood
TakeStone

#Gates
SelOpenGates
SelCloseGates

#Transport
SendUnitsToTransport
PushUnitAway
PushAllUnitsAway

#EndGame
ShowVictory
LooseGame

#END