#CONDITION
#Basic
GetGlobalTime
GetDiff
GetResource
VarValue
TriggerDone
#UnitNumber
GetUnitsByNation
GetUnitsAmount1
GetUnitsAmount0
GetUnitsAmount2
GetTotalAmount0
GetTotalAmount1
GetReadyAmount
GetDied
GetKilled
NationIsErased
#SwitchesAndTimers
Trigg
TimerDone
GetTime
#Questions
AskQuestionEx
#Buildings
CheckProduction
CheckBuildingsComplete
#Upgrades
IsUpgradeDoing
IsUpgradeDone
#Transport
GetNInside
CheckGroupLeaveAbility
#END
#ACTION
#Basic
IfBlock
PreserveTrigger
#SwitchesAndTimers
RunTimer
SetTrigg
#Players
ChangeFriendsEx
#AI
StartAIEx
DoNotUseSelInAI
#Selection
SelectUnits
SelectUnits1
SelectUnitsInZone
SelectTypeOfUnitsInZone
SelectUnitsType
ClearSelection
#UnitsOperation
SelChangeNation
EnableUnit
ProduceUnit
ProduceUnitFast
CreateBuilding
CreateObject0
SaveSelectedUnits
RemoveGroup
SelDie
SelErase
#UnitsCommand
SetDestPoint
RepairBuildingsBySel
SelAttackGroup
AttackEnemyInZone
SelSendTo
SelSendAndKill
Patrol
AttackZoneByArtillery
AttackBuildingsInZone
SetStandGround
AllowAttack
#Upgrades
InitialUpgradeEx
DisableUpgrade
#Resource
AddResource
SubResource
SetResource
#Objectives
DisableMissionEx
EnableMissionEx
CompleteMission
#Message
ShowPageEx
#Map
SetStartPoint
ShowAlarm
SetLightSpot
ClearLightSpot
#Extraction
TakeFood
TakeWood
TakeStone
#Gates
SelOpenGates
SelCloseGates
#Transport
SendUnitsToTransport
PushUnitAway
PushAllUnitsAway
#EndGame
ShowVictory
LooseGame
#END