Actions

 
Unit Orders Orders are commands a player can give units during the game. Attack or patrol, for example. This action can be used several times. In other words, if one of the actions, i.e. "Send units selected into zone specified" is performed and units have not reached the specified zone yet, with the scenario performing this action again, then units will reach the zone of the first command and head for the zone of the second one. The amount of waypoints a route consists of is restricted by RAM volume. Don't set waypoints for officer and drummer squads created in the map editor, for if they encounter an enemy on their way and are engaged, the waypoints will be lost. Set rally point for built units. (set rally point for buildings in group "name1" into zone "name2"). Moves rally point for units built in buildings belonging to a given zone into the centre of a certain zone. Repair/build up group buildings with peasants selected. (repair/build up buildings of group "name1" with selected peasants of player "name2"). Selected players will repair/build up a building of a group specified. Attack enemy with units selected. (selected units of player "name1" attack group "name2"). The selected units of the player specified with the player "name1" parameter will head to attack enemy units of the group specified in the group "name2" parameter. Attack enemy in zone with group units. (units of player "name1" attack enemy in zone "name2" with group "name3"). Units of a group specified belonging to a specified player will attack the enemy in the indicated zone. Order selected units to go to zone saving waypoints. (order selected units of player "name1" to go to zone "name2" saving waypoints, place them in direction "integer"). This command will send selected units of a given player to the specified zone. On reaching it, they will turn around in the direction specified with the direction "integer" parameter. While walking, units will pay no attention to enemy units. Therefore, this command is useful for retreat. Order selected units to go to zone without saving waypoints. (order selected units of player "name1" to go to zone "name2" without saving waypoints, place them in direction "integer"). This command is similar to "Order selected units to go to zone saving waypoints", the difference being that units forget previous waypoints. Thus, this action will set the first waypoint. Order selected units to go and attack saving waypoints. (order selected units of player "name1" to go and attack to zone "name2" saving waypoints and place them in direction "integer"). This will send selected units of a given player to the specified zone and save waypoints. All enemy units in the field of vision are subject to attack. Order selected units to go and attack without saving waypoints. (order selected units of player "name1" to go and attack to zone "name2" without saving waypoints and place them in direction "integer"). Sets the starting waypoint in a specified zone for selected units of the player specified. Units will attack enemies on their way. On reaching the zone, the specified units will be placed in the direction indicated. Patrol the territory with units selected. (patrol territory with selected units of player "name1" starting from their location to zone "name2"). The location of the selected unit is the first patrol point. Another patrol point is located in the centre of the specified zone. While patrolling, a unit roams from one point to another. Having reached the second point, the unit will return to the first one. In this way it roams endlessly. As soon as your unit spots an enemy, it will start chasing him. Once the enemy has been killed, the unit will resume patrolling. Attack zone with artillery. (attack zone "name1" with "name2" player’s artillery from group "name3"). The artillery of a group specified belonging to a specified player will start shelling the zone indicated. .

Stand ground. (stand ground with selected units of player "name"). Selected units of a player specified will switch to "Stand Ground" mode. With this mode activated, the units receive defence and attack bonuses but will not leave their position, whatever happens. Cancel stand ground. (cancel stand ground for selected units of player "name"). This cancels the "Stand Ground" mode for the selected units of a player specified. Enable attack. (enable attack for selected units of player "name"). Selected units of a player specified are enabled to attack enemies. Disable attack. (disable attack for selected units of player "name"). Selected units of a player specified are disabled to attack enemies.

Upgrades Carry out upgrade. (carry out upgrade "name1" for units of group "name2"). If you want to upgrade either a tower or mine, both should belong to a group specified. The group must contain only the building to be upgraded and should not be dynamic. A group is required for the remaining upgrades, for it is needed to identify which player is to obtain the upgrade. It is recommended for the group to contain units of that player only. Disable upgrade. (disable upgrade "name1" for player "name2"). A player specified won't be able to carry out the specified upgrade. This command doesn't affect the "Carry out upgrade" action.

Resources Actions for operating resources. Add resource to player. (add player "name" "quantity" of "resource"). A player specified will receive a given amount of the resource indicated. Take resource from player. (take from player "name" "quantity" of "resource"). A player specified will be deprived of the indicated amount of the given resource. Set the amount of resource for player. (set player "name" "quantity" of "resource"). This will set a specified amount of an indicated resource for a given player.

Objectives These actions control the mission objectives window. Hide objective. (hide objective "message"). The selected objective won't be displayed in the mission objectives window. Show objective. (show objective "message"). The selected objective will be displayed in the mission objectives window. Reflect objective as met. (reflect objective "message" as met). The text of the selected objective will be crossed out.

Message Windows This brings up information windows. Show message. (show message "text"). A message consists of a picture with an explanatory text.

Map These are the actions used to operate the game screen, mini-map and fog of war. Set screen into zone. (set screen into zone "name"). The centre of the game screen will shift immediately to the centre of the zone specified. Show alarm signal. (show alarm signal from zone "name" centre). The alarm signal will ring out and the mini-map will show a yellow expanding frame. The frame centre coincides with the centre of the zone specified. Open map area. (open map area "number" of radius "parameter" in zone "name"). A so-called fog of war removal beacon with a specific number is placed in the centre of the specified zone. The value of the radius "parameter" corresponds to the radius of a pikeman's field of vision. Close open map area. (close map area numbered "integer"). This turns off an open map area with a number specified.

Resource Procurement These are commands that make peasants of a certain group gather a given type of resource. Peasants will find the nearest source of the specified resource and start gathering it. Order to gather food. (order peasants of group "name" to gather food in place of their location). Order to chop wood. (order peasants of group "name" to chop wood in place of their location). Order to quarry stone. (order peasants of group "name" to quarry stone in place of their location).

Gates Actions for operating gates. Open selected gates. (open selected gates of player "name"). The selected gates of a specified player will open. Nothing will happen if the gate is already open. Close gates selected. (close selected gates of player "name"). The selected gates will close. Transport Actions for controlling ferries. The ferry must be moored. Embark units on ferry. (embark selected units of player "name" on selected transport). If a selected ferry of a player specified is moored, this action will cause the selected units to board it. The ferry and units must be selected at the same time. Lack of space on the ferry will cause units to remain ashore. Disembark one unit. (disembark one unit from selected transport of player "name"). This will make one unit disembark from the selected ferry of the specified player. Disembark all units from transport. (disembark all units from selected transport of player "name"). This will disembark all units from a selected transport of a player specified.