MD File Information

Under Construction

Alphabetical Index :
A-C    D-F    G-L    M-O   P-S   T-Z


* GATE
$
[]
&
+
^ ?
= Gate for walls

 
* GEOMETRY
$ Radius 1 Radius 2 Movt Speed(StepSize)
[]
&
+
^ GEOMETRY 1 10 144
= Units Speed parameters , 144 is the default speed here (=fast, for cav)(infantry ranges between 32-,44-62)


* GLOBALCOMMANDCENTER
$ GLOBALCOMMANDCENTER
[] /
& BUILDINGS
+ /
^ GLOBALCOMMANDCENTER
= Sets a building to a global command center, see TempComCenter.md
{}


* GROUND
$
[]
&
+
^
= ?
{}

 
* GROUNDLINESORT
$
[]
&
+
^
= Seems to set aligning of the building graphics with the terrain, so on mouving around on the terrain, no holes appear in the graphic. See LINESORT

* HIGHUNIT
$ HIGHUNIT
[] /
& UNITS
+ /
^ HIGHUNIT
= Sets this unit to category High Unit, see also HIGHUNITCANTENTER
{}


* HIGHUNITCANTENTER
$ HIGHUNITCANTENTER
[] /
& BUILDINGS
+ /
^ HIGHUNITCANTENTER
= Sets a building to a state where units that have the HIGHUNIT string can't enter the building.
{}

* ICON
$ icon
[] /
& UNITS & BUILDIGNS
+ /
^ ICON U7
= Icon used for map editor or upgrades. These are stored in Cash\icons.g17 & .g16 and listed in data\icons.txt

* ICONEX
$
[]
&
+
^
= ?
{}

* ICONANM
$
[]
&
+
^
= ?
{}

* IDLE
$
[]
&
+
^
= ?
{}

* IMMORTAL
$ IMMORTAL
[] /
& BUILDINGS & UNITS
+ /
^ IMMORTAL
= Unit/building can't die ?
{}

* INFO
$ PictureID InfType
[]
&
+
^
= [CI]Info is made for assigning units pictures when pressing U button. The assign the correct one you must refer to the file UNITS.BMP where it all the units pictures appear in consecutive order. Not sure how this works in CII, if it works at all.

* INMENUICON
$ InMenuIconIndex inmenuicon
[] /
& UNITS & BUILDINGS
+ /
^ INMENUICON Interf3\EngSmallMenuUnits 11
= ? Whats this for again,

* INVISIBLEONMINIMAP
$ INVISIBLEONMINIMAP
[] /
& UNITS&BUILDINGS
+ /
^ INVISIBLEONMINIMAP
= Sets a unit /building to be invisible on mini map ( TempCommCenter, animals,...)
{} /

* INVITEMASK
$
[]
&
+
^
= ?? Transport/building population related? how many units or?
{}

* KINETIC
$ KINETIC n
[] /
& UNITS
+ /
^ KINETIC 10000
= ???From Alexander (Allbir.md-ship)
{}


* KILLDELAY
$ KILLDELAY n
[] /
& UNITS & BUILDINGS
+ CANKILL
^ KILLDELAY 300
= Sets delay time between kills
{}

* KINO
$
[]
&
+
^
= ?
{}

* LAND
$
[]
&
+
^
= ?
{}

* LIFE
$ life
[] /
& BUILDINGS & UNITS
+ /
^ LIFE 5000
= Amount of life a unit or building has.

* LINE
$
[]
&
+
^ LINEARSORT 128
=
{}

* LINEARSORT
$ linearsort
[]
&
+
^
=

* LINESORT
$ xxxSORTnnn
[] LINE
POINT
GROUND
TOP
&
+
^
= graphic related. Seems to align a frame with the map. When pressing CTRL +U in map editor you can see the red lines referring to these coordinates.

* LONGDEATH
$
[]
&
+
^
= slow death on delete?
{}

* LOWCOLLISION
$
[]
&
+
^
= ?
{}

* LOWCOSTRADIUS
$
[]
&
+
^
= ?
{}

* LOCATION
$ LOCATION n n n n
[] /
& BUILDINGS
+
^ LOCATION -111 -67 226 119
= This is the position of the centre of the building(?). xx yy aa bb (a width of sprite, b:length of sprite)(xx&yy:centre of the building)(=position of the cursor when you select it for building ) or this seems to point to the offset location of the start point(again -111 and -67), the second numbers SEEM to point to the other side of the building(maybe), but again they are not relative to the sprite width!
{}

* LOCKPOINTS
$ lockpoints LockY LockX
[]
&
+
^
= blocks units from going trough the building. Has to be the same as CHECKPOINTS, or they seem all to be the same, which makes sense.

* LONGDEATH
$ LONGDEATH
[] /
& BUILDIGNS
+ /
^ LONGDEATH
= Opposite of slowdeath

* LOWCOSTRADIUS
$ lowcostradius
[]
&
+
^
= ?