England

 

Cheap early upgrades for the 17thc dragoon, 18thc pikeman, 18thc musketeer, grenadier and battleship. Best cuirassiers in the game. Expensive upgrade to 18thc, slow 18thc barracks construction. Complex, interesting nation, well balanced but tricky in low peacetime games.

Strengths

  • Cuirassiers final attack upgrade nets an extra attack point, first 3 attack upgrades cost 17% less, total attack upgrades cost 6% less, first 3 defense upgrades cost 23% less.
  • 18thc Pikemen total defense upgrades cost 12% less, defense upgrades are better organized to make them stronger earlier.
  • 17thc Pikemen 3rd attack upgrade carries +1 defense point, ignoring the last attack upgrade (only gives +1) saves 47% on the total attack training cost.
  • Mod: 17thc Pikemen do not require iron, train 33% faster, have 5% more hitpoints, first 3 attack upgrades cost 4% less, first 3 defense upgrades cost 26% less, total defense upgrades cost 7% less.
  • 18thc Musketeers first 3 attack upgrades cost 6% less, total defense upgrades cost 6% less.
  • Mod: 18thc Musketeers have +3 musket attack.
  • Unique Musketeers (Highlanders) train 58% faster than the Pandur, have 18% more hitpoints, total attack upgrades cost 9% less, first 3 defense upgrades cost 6% less.
  • Grenadiers first 3 attack upgrades cost 24% less, first defense upgrade costs 10% less.
  • Mod: Grenadiers cost 26% less.
  • Heavy Riders total defense upgrades cost 7% less.
  • Mod: Heavy Riders have +1 attack.
  • 18thc Dragoons total attack upgrades cost 8% less, ignoring the last defense upgrade (only gives +1) saves 31% on the total defense training cost.
  • 17thc Dragoons first 3 attack upgrades cost 22% less, total attack upgrades cost 7% less, first 3 defense upgrades cost 23% less.
  • Mod: 17thc Dragoons have +4 attack.
  • Hussars first 3 attack upgrades cost 30% less, total attack upgrades cost 5% less, first 3 defense upgrades cost 16% more.
  • 18thc Drummers (Bagpipers) cost 20% less, total defense upgrades cost 15% less.
  • 18thc Officers gain +10 additional attack points through training.
  • 17thc Officers total defense upgrades cost 7% less.
  • Cavalry 4x (2x) training time upgrade costs 16% less.
  • Academy ships' speed upgrade costs 16% less (good savings).
  • Academy battleship upgrade costs 18% less (good savings).
  • Houses have 25% more hitpoints.
  • Stables build 40% faster, have 25% more hitpoints.

Weaknesses

  • 18thc Pikemen lack a final defense upgrade point.
  • 17thc Pikemen first 3 attack upgrades cost 8% more.
  • Unique Musketeers (Highlanders) cost 90% more than the Pandur, have -1 attack, total defense upgrades cost 5% more.
  • Mod: 18thc Musketeers cost 62% more.
  • 17thc Musketeers total defense upgrades cost 5% more.
  • Mod: 17thc Musketeers also train 12% slower.
  • Grenadiers total defense upgrades cost 5% more.
  • Mod: Grenadiers train 57% slower.
  • Heavy Riders first 4 attack upgrades cost 6% more, first 3 defense upgrades cost 6% more.
  • Mod: Heavy Riders cost 44% more.
  • 18thc Dragoons first 3 attack upgrades cost 13% more, first 3 defense upgrades cost 7% more.
  • Mod: 17thc Dragoons cost 14% more, train 17% slower.
  • Hussars first 3 defense upgrades cost 16% more.
  • 18thc Drummers (Bagpipers) have 5% fewer hitpoints, "miss out" on 10 possible defense points through training.
  • 17thc Drummers "miss out" on 2 possible defense points through training (ok, whatever).
  • 18thc Officers total defense upgrades cost 17% more, "miss out" on 3 possible defense points through training.
  • 17thc Officers total attack upgrades cost 117% more.
  • Advance to 18th Century requires 270% more iron.
  • Cavalry +5 attack upgrade costs 71% more (expensive).
  • Shipyard repair ship-of-the-line upgrade costs 18% more.
  • Academy +1000 fishing upgrade requires 40% more gold.
  • Stables have +200 gold cost.
18thc Barracks are built 14% slower with maximum peasants.