Strong 18thc musketeer, but slow to train and slow to fire. Cheap early upgrades for the heavy rider and hussar. Expensive first attack and defense upgrades render pikemen weak vs early rushes. Cheap 18th, expensive stables (and no fast-training light cav). With its limited cav support, Bavaria is generally too weak for any but the longest peacetimes (60+ minutes).

Strengths

  • Peasants have 100% more hitpoints.
  • 18thc Musketeers have +43 musket attack, maxrange 950 (6% farther -- best in game).
  • Grenadiers first attack upgrade costs 40% less, first defense upgrade costs 10% less.
  • Heavy Riders first 3 attack upgrades cost 27% less.
  • 17thc Dragoons first 3 defense upgrades cost 5% less, total defense upgrades cost 7% less.
  • 18thc Dragoons first 3 defense upgrades cost 22% less, total defense upgrades cost 5% less.
  • Hussars first 3 attack upgrades cost 23% less.
  • 17thc Drummers gain +4 additional defense points through training.
  • 18thc Officers total defense upgrades cost 9% less.
  • Advance to 18th Century costs 14% less.
  • Shipyard repair ship-of-the-line upgrade costs 6% less.
  • Academy artillery accuracy upgrade #2 costs 10% less.
  • Stables build 80% faster.

Weaknesses

  • Cuirassiers first 3 defense upgrades cost 15% more.
  • 17thc Pikemen first attack upgrade is very expensive, first 3 defense upgrades cost 6% more.
  • 18thc Pikemen first 3 defense upgrades cost 8% more.
  • 18thc Musketeers cost 23% more, train 50% slower, have -9 bayonet attack, bayonet attack 38% slower, musket attack 100% slower, use 100% more iron and 50% more coal, can only achieve +6 attack and +6 defense through training (maxrange benefit is also removed in the mod).
  • Grenadiers second attack upgrade costs 15% more, second defense upgrade costs 24% more.
  • 17thc Dragoons first 3 attack upgrades cost 10% more.
  • 18thc Dragoons first 3 attack upgrades cost 38% more.
  • 18thc Drummers total defense upgrades cost 25% more.
  • 17thc Drummers total defense upgrades cost 71% more.
  • 18thc Officers total attack upgrades cost 8% more.
  • 17thc Officers total attack upgrades cost 17% more.
  • Academy artillery accuracy upgrade #1 costs 132% more.

Stables have 50% fewer hitpoints, cost 29% more, additional stables cost 100% more (3x).