Quote (ab_99)
you can create universal AI?
1. read *. NDS
2. identify units, of section [MEMBERS]
3. identify upgrades, of section [UPGRADES]
4. identify [ENABLED], [UPGRADELINKS], etc...
5. replace the names in the source code, the virtual names
It's complicated, but that AI will come to any game
I am ready to build a monument to you. smile
I'm hoping that won't be necessary. As far as I can see, there are a few files we need to update and the AI will be implemented for all nations. Scripts.h is one of them and Extraction.h is another. You'll just need to rebuild the dll files for all the nations. Unless you're referring to something else?