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Forum moderator: Daddio, EbelAngel  
Forum » Cossacks II » Map & Scenario Editing » New features of the editor, and maps
New features of the editor, and maps
EbelAngelDate: Monday, 07/September/2009, 2:48 PM | Message # 11
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Quote (Agrid)
lucky - to open all card + we have an opportunity to add units. It is for this purpose pressed [P] we choose whom it is necessary and it is drawn units by pressing of the left button of the mouse. When have finished we press [F9]. This code for version 1.3 and 1.4
immortal 1 - does construction it is impossible to destroy, after card reboot. But, it почемуто vanishes, after computer reboot. The nature of this phenomenon has not found out.

Hello Agrid,

thanks for explaing the use of lucky and pointing out that my list is not complete. I'm gonna have a look again in the engine.exe itself to see if I have missed more codes. They are usually grouped together, but there are several separate groups which is probably the reason why I have missed the immortal code.

I will update the above list with your code's and a few more I have found out. I have only tried the code's in the editor so far. The next test round I will do inside the game itself. Hopefully that will explain more of the unknown codes.

Quote (Agrid)
Angei, Excuse, you have not understood me. I know and I am able to insert cards into game.

Indeed, I misunderstood you, I read to fast, happens a lot. I know see that you wanted to know to who to send the maps. I see you have Daddio's email, which is fine. If you need for any reason my email (msn) : inliner_3[at]msn.com

Quote (Agrid)
ps could not attach a file

Perhaps the file was too large for attachment? I shall have a look in the control panel to see if I can increase the size of attachments.

Thanks for the feedback. It is most appreciated.

Best Regards

E.A.




Message edited by EbelAngel - Monday, 07/September/2009, 2:48 PM
 
DaddioDate: Monday, 07/September/2009, 3:26 PM | Message # 12
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Yes Agrid I have received your map.

I may need some help with how to get to the text in order to translate it a little better.

Daddio

Nice looking map! wink


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
DaddioDate: Friday, 25/September/2009, 4:43 PM | Message # 13
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addhi = Larger maps?
Is this possible?

Any limitations?


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg

Message edited by Daddio - Friday, 25/September/2009, 4:44 PM
 
EbelAngelDate: Friday, 25/September/2009, 6:27 PM | Message # 14
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Quote (Daddio)
addhi = Larger maps?
Is this possible?
Any limitations?

Euhm, you confuse me, have you tried this out? I only got this one working to increase or lower the map HEIGHT ( hence addhi name)

Unless you know some magic formula like addhi hocus pocus tadaaaaaaaaa a larger map

But, some of the other addxxx commands i havent gotten to workn, maybe some of them do the size thingy, just need to know what parameters

E.A.


 
DaddioDate: Friday, 25/September/2009, 6:50 PM | Message # 15
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Well, I was just in the editor trying to use it, fool fool http://s102.ucoz.net/sm/24/fool.gif

It adds height to the map floor sad

Sorry I was confused, Sorry, never mind.


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
Forum » Cossacks II » Map & Scenario Editing » New features of the editor, and maps
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