Comparing engines
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pete | Date: Monday, 04/October/2010, 1:23 PM | Message # 41 |
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Group: Modders
Messages: 103
Status: Offline
| OC_Davout are you thinking of another major mod? Any ideas on what era you will cover? And if you are doing a mod, please mod the AC engine, Cossacks 2 just doesn't cut it, have a shot and you will see what I mean.
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[hwk]poppen | Date: Monday, 04/October/2010, 4:13 PM | Message # 42 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| i disagree with you there, if it wasn't for map size. C2 would be the best engine possible. thats just my opinion
Non progredi est regredi
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OC_Davout | Date: Monday, 04/October/2010, 8:04 PM | Message # 43 |
Knight
Group: Checked
Messages: 24
Status: Offline
| Quote (pete) OC_Davout are you thinking of another major mod? Any ideas on what era you will cover? And if you are doing a mod, please mod the AC engine, Cossacks 2 just doesn't cut it, have a shot and you will see what I mean. Please specify your reasons for making this statement.
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Oss | Date: Tuesday, 05/October/2010, 5:09 AM | Message # 44 |
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Group: Checked
Messages: 81
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| I didn't like c2 either when I first played it. But after playing around in the editor its way better!!! There's just way more stuff happening and more stuff to edit. Don't get me wrong I love AC the way its is. I do wish there were gigantic maps and random maps in c2 though. (sob) Quote ideas on what era you will cover? cough wwII cough
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[hwk]poppen | Date: Tuesday, 05/October/2010, 11:21 PM | Message # 45 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| lol dont let our next plans outa the bag oss
Non progredi est regredi
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pete | Date: Wednesday, 06/October/2010, 12:35 PM | Message # 46 |
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Group: Modders
Messages: 103
Status: Offline
| I just find the formations too tightly packed, I dont like the game play as much as I did Cossacks/American Conquest, they made a simple game too complicated in my opion.
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Oss | Date: Thursday, 07/October/2010, 2:28 AM | Message # 47 |
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Group: Checked
Messages: 81
Status: Offline
| woops. Quote they made a simple game too complicated in my opinion. They did n some areas. Like having to micro manage every squad to open fire I think is tedious. While in ac I would leave a formation in an area to blockade or what not and they would get tons of kills and experience.
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[hwk]poppen | Date: Thursday, 07/October/2010, 3:35 AM | Message # 48 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| thats why imma emplament a auto fire in my mod
Non progredi est regredi
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JM | Date: Wednesday, 15/February/2012, 5:37 PM | Message # 49 |
Baron
Group: Users
Messages: 31
Status: Offline
| If there is any behaviour I would like to see implemented in a Cossacks 1 successor, it would be this:
1) Troops being able to LIE DOWN. (Yes, they cannot fire like this - except maybe sharpshooters. But it is historical for British troops to lie down behind crests to avoid artillery fire.)
2) Being able to dig trenches and occupy them.
3) Built-in experience, so that soldiers who have faced combat more often and killed more enemies have better morale and superior accuracy in future engagements. This might have to apply to formations only, because keeping track of 8000 or more individual soldiers' stats might be a pain. (Modern programming and PCs could probably handle this, though.) It would drive the game to keeping formations topped up, as destruction of the officer and drummer and breakup of the formation back into individuals would lose all those bonuses. The only other question is whether TOO much combat should start to degrade efficiency as the men become battle-weary - but this would be the devil to arrange, for how do you decide how much war is too much?
Now if only I had enough programming experience to hack and change the AI... Aah, someday in another life...
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