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cossacks game with asian or native american setting
kirjasbeltranDate: Monday, 23/March/2015, 10:59 AM | Message # 1
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Is it possible to have a cossacks game that focuses on asian ancient or native american civilizations such as chinese or korean dynasties, feudal japan, ancient rome, ancient greece, persia, ancient egypt, aztecs, mayans, incas or taking place during the times of julius caesar, leonidas, xerxes, vercengetorix, erik the red, boudica, hannibal, cleopatra, the crusades.. this game could be a prequel of the main cossacks series.. you can control units like samurai, ninjas, roman legions, chariots, war wagons, greek hoplites, viking berzerkers, war elephants

Message edited by kirjasbeltran - Monday, 23/March/2015, 11:05 AM
 
DaddioDate: Tuesday, 24/March/2015, 11:05 PM | Message # 2
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Non that I am aware of.

Unless you Mod the game yourself?

Daddio


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
kirjasbeltranDate: Friday, 27/March/2015, 4:46 AM | Message # 3
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What I mean is this game is a different installment of cossacks, either a sequel or a prequel(for a roman/barbarian setting)..
 
domCossackDate: Saturday, 28/March/2015, 1:32 AM | Message # 4
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Well, possible it is, of course. It could be set in any damn era they want. '-'
A better question would be: do they want it?
or do they even have the expertise for it?
or is there enough demand to justify that choice?

It'd depend on many things, I say. But if I had to guess, I'd say they are not going to stray too far from their area of comfort at this point, especially without mastering a game of the era where they seem to be more inclined into, but who knows.
 
kirjasbeltranDate: Monday, 20/April/2015, 3:10 AM | Message # 5
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the game does not necessarily have to be at least a spin off. it is just a game with a cossacks style game engine with some real world physics instead of rts physics since buildings here can only be destroyed by cannons instead of melee weapons or guns
 
domCossackDate: Wednesday, 22/April/2015, 3:10 PM | Message # 6
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I'm aware of what you mean. I'm just saying, GSC is not exactly a Triple A company. I don't think they can have it their way and take too many risks, while not even being comfortable with in the situation they are now.
At this point they would be leaning more into delivering products that they know they have fans' support, eg. Stalker or Cossacks. I'm not saying your suggestion is not a good idea, I just find it very improbable for the moment, if a little misplaced, if you know GSC's history.

But hey, that's just my take on it.
 
kirjasbeltranDate: Sunday, 24/May/2015, 6:29 PM | Message # 7
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Okay, though gsc's closest roman era game is alexander based on the film of the same title.

Added (08/May/2015, 6:13 PM)
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I do cannot help but imagine if there are some gsc developed games with a roman and other ancient civilization setting games.. they could borrow elements from both cossacks, american conquest and celtic kings, albeit with some differences.

Added (24/May/2015, 6:29 PM)
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If gsc is to develop their own version of an ancient setting rts game, it should take place within the same timeline or era as praetorians and celtic kings, albeit with differences.. Similar to cossacks, factions will have their own versions of the standard bearer, officer and trumpeteer as a possible replacment for the drummer, though  it is likely that the former will appear over the latter, unless there are asian settings, and similar to cossacks 1 and american conquest, officer is required to organize formation with the presence of all the standard bearer, drummer and trumpeteer.. Neither one can organize formations on his on similar to cossacks 2... Capture enemy builder units and technology is possible similar to starcraft when playing as the protoss and using a dark archon to mind control a terran scv and zerg drone, only in this game you use a priest/druid's convert ability similar to aoe 2. 

limitations for organizing formations:
1. As mentioned above, Officer, drummer, standard bearer and trumpeteer(depends on which civilization will be using all or not all) should all be present if organizing a formation. None of them can create formations of his own.

2. Commander units can only lead formations of their type, and from the same faction, and Should have additional variants if chariotS and/or camels are to be used, ie egyptians. No commander unit of one variant cannot lead the other variant, Nor can commander units lead formations from the other faction(ie roman commanders cannot lead egyptian, greek, persian, celtic or gaul unit formations) therefore:
 2.1 foot variants can only lead infantry and not cavalry
2.2 horse variants can only lead horse cavalry and not infantry nor chariot or camel cavalry
2.3 camel variants only lead camel infantry and not infantry, chariot and horse cavalry
2.4 chariot variants can only lead chariot cavalry and not infantry, camel and horse cavalry.

 
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