Okay, though gsc's closest roman era game is alexander based on the film of the same title.Added (08/May/2015, 6:13 PM)
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I do cannot help but imagine if there are some gsc developed games with a roman and other ancient civilization setting games.. they could borrow elements from both cossacks, american conquest and celtic kings, albeit with some differences.
Added (24/May/2015, 6:29 PM)
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If gsc is to develop their own version of an ancient setting rts game, it should take place within the same timeline or era as praetorians and celtic kings, albeit with differences.. Similar to cossacks, factions will have their own versions of the standard bearer, officer and trumpeteer as a possible replacment for the drummer, though it is likely that the former will appear over the latter, unless there are asian settings, and similar to cossacks 1 and american conquest, officer is required to organize formation with the presence of all the standard bearer, drummer and trumpeteer.. Neither one can organize formations on his on similar to cossacks 2... Capture enemy builder units and technology is possible similar to starcraft when playing as the protoss and using a dark archon to mind control a terran scv and zerg drone, only in this game you use a priest/druid's convert ability similar to aoe 2.
limitations for organizing formations:
1. As mentioned above, Officer, drummer, standard bearer and trumpeteer(depends on which civilization will be using all or not all) should all be present if organizing a formation. None of them can create formations of his own.
2. Commander units can only lead formations of their type, and from the same faction, and Should have additional variants if chariotS and/or camels are to be used, ie egyptians. No commander unit of one variant cannot lead the other variant, Nor can commander units lead formations from the other faction(ie roman commanders cannot lead egyptian, greek, persian, celtic or gaul unit formations) therefore:
2.1 foot variants can only lead infantry and not cavalry
2.2 horse variants can only lead horse cavalry and not infantry nor chariot or camel cavalry
2.3 camel variants only lead camel infantry and not infantry, chariot and horse cavalry
2.4 chariot variants can only lead chariot cavalry and not infantry, camel and horse cavalry.