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Forum » Cossacks I » Map & Scenario Editing » Cossacks C++ (Scenario Tool)
Cossacks C++
[hwk]poppenDate: Wednesday, 11/August/2010, 5:32 PM | Message # 1
The master of Pike and shot
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HELLO, i was wondering if any of the Cossacks 1 players could help me.
im using the Scenario Tooll to help make a system for my mod to make maps alot easier to populate
well, using this code

if (Trigg(1)){
SetTrigg(1,0);
//ChangeFriends(0,17);
//ChangeFriends(4,17);
SetResource(0,FOOD,10000000);
SetResource(0,GOLD,10000000);
SetResource(0,WOOD,0);
SetResource(0,STONE,0);
SetResource(0,COAL,10000000);
SetResource(0,IRON,10000000);
SetResource(1,FOOD,10000000);
SetResource(1,GOLD,10000000);
SetResource(1,WOOD,0);
SetResource(1,STONE,0);
SetResource(1,COAL,10000000);
SetResource(1,IRON,10000000);
CreateObject0(&GROUP1,&Line6,&BLI,0,&ZONE1,64);
CreateObject0(&GROUP1,&Line6,&BLI,0,&ZONE1,64);
CreateObject0(&GROUP1,&Line6,&BLI,0,&ZONE1,64);
CreateObject0(&GROUP1,&Line6,&BLI,0,&ZONE1,64);

i can create BLI ( british light infantry) in zone 1 when the game starts, but. even though it has , &Line6 (#MXLINECOMPANY). some 400 men show up. but no officers, and no formation( witch is what i want to achieve). any ideas, btw im taking this tool and useing it on DN biggrin






Non progredi est regredi


Message edited by [hwk]poppen - Wednesday, 11/August/2010, 5:33 PM
 
Forum » Cossacks I » Map & Scenario Editing » Cossacks C++ (Scenario Tool)
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