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Forum » Cossacks I » Modding » Generations of War (GoW) (a new Modification for Cossacks)
Generations of War (GoW)
[1CB]RuImDate: Sunday, 30/May/2010, 0:17 AM | Message # 1
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comming in summer 2010

more INFO @ Erste Cossacks Brigade (German) in few days.
At this forum also in few days - in english. I hope my english is well enough smile


Война и мир
 
EbelAngelDate: Sunday, 30/May/2010, 7:28 AM | Message # 2
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I played the early version with Bavaria, and I must say, I was pleasantly surprised. Very creative to add a water source as a requisite to build up, after all, without water soldiers would die.

I'm looking forward for more off this.

If you need help with English translations, I'm there for you, I can check for spelling or grammatical errors.

Just one question, what are you gonna do with the other update you made for Imperia? You gonna integrate it into this Generations of War modification or keep it as a separate update to Imperia?

For those interested, RuIm posted a couple of images about the techtree here on the site:

http://cossacksworld.ucoz.co.uk/photo....4
http://cossacksworld.ucoz.co.uk/photo....5

Keep up the good work.

Regards

E.A.


 
[1CB]RuImDate: Sunday, 30/May/2010, 10:43 AM | Message # 3
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I think next weekend is Bavaria ready!
The Mod GoW is a update between Baddog and the Imperia Mod.
I use both mods!

New buildings:
1. Well
2. Military Academy for recrut officers, musicer and Standard bearers and military upgrades
3. Navy Yard is the harbour for warships and ther upgraders
4. Field hospital
and so on

Every Nation become other upgrades and a other way ... to win smile

When I am ready, then can u help me to translate the mod into english.

RuIm


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NowyDate: Sunday, 30/May/2010, 9:28 PM | Message # 4
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Quote ("[1CB)
RuIm"The Mod GoW is a update between Baddog and the Imperia Mod.

Well nice idea and it could be interesting mod, but have you ever tested 17th HH mod?
There were included many interesting things e.g.
+ more realistic statistics, formations and many new units
+ better mercenary units system and they are more historical accurate for every nations
+ good looking 17th c. artillery guns
+ some new buildings, specific for few nations
+ better AI for every nations
Of course there are some things which I do not like e.g.
- artillery still have too much power and is too accurate
- casualties ratio still is horrible, where so many soldiers must die
- any general commanders
Nevertheless there are some interesting ideas too.
 
Warren_GdaDate: Monday, 31/May/2010, 2:18 PM | Message # 5
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Goodl Luck Ruim. New ideas are always nice. smile

http://c1c.pl
http://forum.c1c.pl
 
CichorDate: Tuesday, 01/June/2010, 2:49 PM | Message # 6
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One question: how to install it? ;]

I apologize for my english.



Uploaded with ImageShack.us

http://www.kozacy.org/
http://forum.kozacy.org/
 
EbelAngelDate: Tuesday, 01/June/2010, 7:54 PM | Message # 7
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Quote (Cichor)
One question: how to install it

On Imperia, preferrably the German version, though it works with an english version as well I reckon. I installed it on the Imperia beta update, you just need to rename the file to mods02.gs1, but you know that.

@RuIm, what are you gonna do with the AI? The Imperia AI will never be able to handle this, you will have to write new AI for this in my opinion.


 
DaddioDate: Wednesday, 02/June/2010, 11:36 PM | Message # 8
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Looks very interesting,

Looks good so far! biggrin

Daddio


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
[1CB]DerroteDate: Friday, 04/June/2010, 2:42 AM | Message # 9
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I know that the AI from Imperia will not work but I try to make a new with the AI source Pack. I hope this claps with my knowledge (java, php, google xD )
 
[1CB]_RuImDate: Saturday, 05/June/2010, 9:25 AM | Message # 10
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I hope we can make a new good AI for GoW!

A.E.I.O.U.
Война и мир
 
Forum » Cossacks I » Modding » Generations of War (GoW) (a new Modification for Cossacks)
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