Quote (Captain_Riposte)
I just thought I would check to see if anyone here knows of an AI pack that causes the AI to actually fight you on battle maps (e.g. the Hawks Clan maps) instead of just sitting there waiting for you to do something.
If I understand it correctly, you tried out some of the Hawks clan maps? I dont know which map you tried out, but a lot of their maps are geared towards multiplayer games, so there is no AI involved.
But you mention Battle Maps, so i presume you must have had a specific Battle ( historical battle). Again its very well possible that you have had a map that was set up as a Historical Battle but that was made to be played by humans online.
In that case, there is probably no AI included in the scenario of the map, if there was a scenario attached to it at all. It was probably just an m3d map you had?
Now, what an AI pack does is, it reviews the original AI that is launched via Random Map vs an AI player. This AI was setup towards the random map options, e.g it has been ' written' to build a nation and produce soldiers, etc...
This is what is different with the 'historical battle' mode. Usually there is no building involved and the AI depends on specific situations that are different in most battles, so there for it doesnt use the 'regular' AI but a self written 'AI' which is actually a bunch of triggers telling what the AI should do in this specific scenario. This can be done 2 ways, either making a custom scenario via scenario editor, or writing a new ai.dll in c++ to go with that specific battle.
You refer to the battlefield mode of AC, i presume that what the ai does exactly has also been written down in a specific scenario or ai file to go with that particular battle.
So though there are AI packs out there that give you a change in the ai's behaviour, i dont think any" ai pack" has been written that can run for Battle field mode, because all battles are different.
I hope this somewhat makes sense, if it doesnt, ill have to explain better...
So writing an ai pack that could be used for any battle, at the moment seems impossible, due to inherent limitations in programming. Though we use graphical user interfaces, what the computer really reads are 0's and 1's. At the moment it can be either 0 OR 1. Hopefully, our children will have Quantum PC's where it will be both 0 AND 1. Endless Possibilities then, but untill then, i think if you want the AI to kick in when you play a Historical Battle, you will need to set it up yourself, either by making triggers ( scenario) for that battle or by tricking it and using a ' random map' ai on a ' historical battle map'.