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Forum » Cossacks I » Modding » Imperia Mod - Multibarrel cannons in 17c
Imperia Mod - Multibarrel cannons in 17c
CichorDate: Sunday, 13/December/2009, 10:48 AM | Message # 1
Earl
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I try to change Imperia Mod, english version. I want to have multi-barrel cannon investigate in academy in 17c not in 18c (like it is in Imperia), but my attempts ended in failure.

Thanks in advance for help!


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EbelAngelDate: Thursday, 24/December/2009, 6:51 AM | Message # 2
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Quote (Cichor)
I try to change Imperia Mod, english version. I want to have multi-barrel cannon investigate in academy in 17c not in 18c (like it is in Imperia), but my attempts ended in failure.
Thanks in advance for help!

Awefully sorry for the late reply. Completely missed this thread.

So you want to be able to research the multibarrel cannon in the 17th century? What have you tried so far that it failed?

Have a look at the NDS files of mods03.gs1. I believe for Austria it is AKA19AU. Use search function in notepad to find all related entries. Check the sections

[UPGRADEENABLE]

Delete the / in front of AKA19AU

[UPGRADELINKS]

You will see this line somewhere:

MAINAU 33 .... This is the 18th century upgrade and then tells which upgrades become available after this upgrade. So delete the AKA19AU and put 32 infront.

Pack back to mods03.gs1. Don't forget to make sure all files are nested ( xxx+xxxx.xxx)

Let me know if you still got problems with it.

Regards

E.A.


 
CichorDate: Thursday, 24/December/2009, 2:06 PM | Message # 3
Earl
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Hi!

Well, I try deleted some lines in [UPGRADE], [UPGRADEENABLE], [UPGRADELINKS] but nothing works.

Also your advice work. I have multibarrel cannon in 17c etc. But ... When I try to buy it I see error:
"TryUpgrade : invalid <Upgrade>"

I want to have mutlibarrel cannons in 17c because i deleted access to investigate of 18c from game. Maybe it is mistake?

Regards


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EbelAngelDate: Friday, 25/December/2009, 7:20 AM | Message # 4
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Well Chicor, its hard for me to tell whats wrong just by thinking about it.

If you could show me the nds file with the changes you have done, and tell me exactly what you want done.

E.A.


 
CichorDate: Monday, 28/December/2009, 1:03 AM | Message # 5
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Hi!
My idea is simple. Turn Imperia from multicenturies to only 17c mod. But with save all new options like new nations, buildings, morale etc. I removed from NDS files possibilities to upgrade to 18c and and upgrade Living space +150 (from Center). From 18thc's upgrades only multibarrel cannons I need.

I add NDS file after my changes.

Thanks for help!

Attachments: AUSTRIA.nds (111.9 Kb)


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Message edited by Cichor - Monday, 28/December/2009, 1:04 AM
 
EbelAngelDate: Monday, 28/December/2009, 9:55 AM | Message # 6
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Chicor,

the idea may sound simple but it will be a lot of work. At least a day for each NDS file to rewrite, check, test and fix remaining errors mutliplied by the amount of nations.

Now on topic:

I dont know to what level you understand how the [SECTIONS] work in the NDS files.

I'll put down in theory first what you need to get a multibarrelled cannon in to the 17th century so you can do it yourself for the other nations and dont have to figure it out by staring at the NDS file.

Just check what's missing or different.

Evidently the basic entries, being

[MEMBERS]
[ENABLED]
[COUNTRY]

Now the multibarrel should be in the list in editor

Next is to make it buildable from the ART Depot under

[FIXED_PRODUCE]

Now you can build it ingame once you have builded an art depot.

Now we want to lock it so its not available at start of the game, but only after researching an upgrade. You can use the one already there but, then you also need to delete any related entries that have been done for that upgrade for imperia .Use Search function to see which sections hold this upgrade.

So you need to delete the entry from:

[ENABLED] - so its not available at start anymore

and set up the upgrades so it becomes available after upgrade:

[UPGRADE] - the upgrade
[UPGRADEPLACE] - where the upgrade is placed ( academy)
[UPGRADEENABLE] - so the upgrade is available at start of game in the academy

Thats all you need to get the multibarrel to be researchable trough an upgrade from the 17th century.

Now after looking at your NDS, i still see an entry in

[UNACCESSCONTROL] - you should not have entries here as this one is related to the IMPERAU, so both the aka upgrade and the multibarrel should be gone from here. Actually this whole section will be useless if you move it all to the 17thc century, as this entry blocks stuff after moving to the next century.

and you miss the entry

[UPGRADEENABLED]

Those are the 2 mistakes I noticed immediately for your multibarrelled cannon.

Let me know if you change those and verify again all the needed entries if you still have an error with your multibarrels.

E.A.


 
CichorDate: Tuesday, 29/December/2009, 10:03 PM | Message # 7
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Thanks to you i could finaly resolved my problem.
smile
Now I can set part of countries with multibarrel cannons at start and rest with it after discovery.

Once more thanks! biggrin


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Forum » Cossacks I » Modding » Imperia Mod - Multibarrel cannons in 17c
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