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Forum moderator: Daddio, EbelAngel 
Forum » Cossacks II » Map & Scenario Editing » New maps of historical battles (Borodino, Austerlitz, Leipzig, Fridland and more)
New maps of historical battles
DaddioDate: Sunday, 20/November/2011, 6:52 PM | Message # 21
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okay, give me a few days, im working on them

http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
EbelAngelDate: Sunday, 20/November/2011, 10:03 PM | Message # 22
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Quote (Daddio)
okay, give me a few days, im working on them

*taps daddio on the shoulder


Quote (antonbo)
but how to make the gate cry ??


Terrain is static, so what you did with the walls you wont be able to do with gates. Since there are no models currently in game off gates/walls its somewhat impossible without modding the game and adding them. Its not hard, just need models but then its not a map anymore but a mod, which would require all parties to play that map to have that mod.

There is however one possible option I see, and i never fully explored it, so I'm not entirely sure if it would work, but it goes as following:
After creating the map, and walls, you could add a script, just like the missions have attached to them, this does not require a mod.
In the script one would add a Terraform set up. This is one off the many unused features in the game. As I understand it allows for a scriptable event on the terrain. Say you have terrain lower everytime a (friendly) unit approaches, it could act as a gate.

But as I have said , I have never fully explored this option. Someone should if one feels adventurous. I can have a try at it later when I feel like doing so or could guide someone else in doing so.

It is very similar to setups like following:
http://cossacksworld.ucoz.co.uk/index/c_ii_battle_editor/0-274

It goes further here:
http://cossacksworld.ucoz.co.uk/index/vvalues/0-277
^^Right at the bottom off that page it is the last option 16. Terraforming, which can be accessed from that drop down menu on the pictures above.

As you can see, I havent finished exploration on those options and / or haven't had time to write it down.

I know it can manipulate terrain:



Please ask if you want to try and get stuck.

E.A.


 
DaddioDate: Friday, 25/November/2011, 5:49 PM | Message # 23
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I have not forgotten you. But I am on vacation visiting my grandchildren. I should have them packed up and on the site by next weekend!

I did get to play some of them, and wow they play very nice. Great job.


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
antonboDate: Wednesday, 30/November/2011, 11:05 PM | Message # 24
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tongue biggrin

http://cossacks-two.narod2.ru/m3d_files/smolensk_fr.m3d
 
DaddioDate: Sunday, 11/December/2011, 5:31 PM | Message # 25
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I am having problems with my editor, Think I will reload and try again. Still working on it.

http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
EbelAngelDate: Sunday, 11/December/2011, 5:43 PM | Message # 26
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Which ( what) problems Daddio? Anything I can help with?

 
DaddioDate: Monday, 26/December/2011, 1:21 AM | Message # 27
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Trouble with the language thing I guess. Deleted them and re installed.

got all of them up.

Now everyone can enjoy them.

Check them out Antonbo, and make sure I got everything where it belongs.

Great maps.


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
EbelAngelDate: Wednesday, 04/January/2012, 3:09 PM | Message # 28
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http://cossacksworld.ucoz.co.uk/load....1-0-397

The file isnt attached to the upload daddio.


 
DaddioDate: Thursday, 05/January/2012, 1:45 AM | Message # 29
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Okay fixed!

Sorry about that.


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
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