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REALISTIC MAPS
aiidiiDate: Sunday, 16/February/2014, 1:31 AM | Message # 1
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Ok Nowy

Post a sketch of a map you want to be made realistic. Include data for number and location of the following:
- villages and/or towns
- roads
- rivers
- bridges
- forestation level (low/high)
- fields? (I know I'm stretching realism levels here, because an army does not travel on its stomach right?)
- hills
- how much flat space?

Think you could manage this? Or you can try building a map yourself. It's pretty easy you know. All you need is patience and practice.


I drink, therefore I am.
 
MarshalDate: Sunday, 16/February/2014, 4:33 AM | Message # 2
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Mind if I ask, who is going to make the maps and can anyone else join?

1st Prince de Wagram, 1st Duc de Valangin, 1st Sovereign Prince de Neuchatel, Marshal of France, Marshal Louis Alexandre Berthier
 
aiidiiDate: Sunday, 16/February/2014, 9:59 AM | Message # 3
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Anyone can join. I'll be making one as soon as I get the data.

But as Jean-Baptiste Emanuel Zorg will someday say: " If you want something done, do it yourself. Yep"


I drink, therefore I am.
 
NowyDate: Sunday, 16/February/2014, 11:35 PM | Message # 4
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Hmm, some time ago I created tread with questions to map makers about more realistc maps in Battle for Europe campaign.
That were not simple questions about villages/towns, roads, rivers, bridges, forestry, fields, hills and flat space.
 
Then I suggested that more realistic maps should somehow include characteristic landscape which existed in real provinces.
New maps in BFE campaign should include proper regional or local conditions. Some new sectors or provinces would be fine too.
I cast some examples as like Silesia, Saxony, Galicia, Danzig, Transylvania or Banat regions which were not present or badly presented in this campaign. Impelement entire province or region on map is almost impossible, but characteristic elements are do able.

I always was confused when I saw in this game:
- strange landscape conditions 
- few villages with iron, coal and gold mines in every province
- stupidly winding roads and foot path with funny directions
- strange rivers and waters shape, any small tributary streams
- many stone made, brode-gauged bridges, any wooden made or pontoon and narrow bridges or trestles
- small square shape wheat fields with windmills in the centres and strange flat stone quarries
- strange mountains and hills shape 
- too litle space for big battles.
 
Then I suggested that more realistic geography or topography conditions and characteristic elements are necessary for sectors maps in BFE.

If you know someting about regional geography, characteristic landscapes you do not need any sketch of maps. You can imediately get a clou.
 
For instance I never saw so many stone and broad gauged bridges built so close on one river.  Stone bridges were not so often met at that period.
Therefore Napoleonic armies built in key locations few narrow wooden made or pontoon bridges, sometimes strenghtened with fortifications.
 
Settlement locations, roads, rivers, bridges, forestry, fields, hills, battle grounds usually had local characteristic shape, size, direction, importancy etc. 
These things could somehow recreate local conditions.
 
 
 
 
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