That makes sense, however,
@DEATH 9 4 0 80
in this case it would be starting at frame 0 of USERLC 4 and stop at frame 80 of USERLC 4, which is possible ( since there are 81 frames/9 directions=9=round number), but What if the line says:
#STANDLO 1 4 0 8 0 9 0 10 0 11
1 rotation, USERCL 4, start frame 0, stop frame 8, start frame 0, stop frame 9,...right? ( from a building this)
And while we are at this, what is this then:
#REST 9 144 12 0 12 1 12 2 12 3 12 4 12 5 12 6 12 7 12 8 12 9 12 10 12 11 12 12 12 13 12 14 12 15 12 16 12 17 12 18 12 19 12 20 12 21 12 22 12 23 12 24 12 25 12 26 12 27 12 28 12 29 12 30 12 31 12 32 12 33 12 34 12 35 12 36 12 37 12 38 12 39 12 40 12 41 12 42 12 43 12 44 12 45 12 46 12 47 12 48 12 49 12 50 12 51 12 52 12 53 12 54 12 55 12 56 12 57 12 58 12 59 12 60 12 61 12 42 12 43 12 44 12 45 12 46 12 47 12 48 12 49 12 50 12 51 12 52 12 53 12 54 12 55 12 56 12 57 12 58 12 59 12 60 12 61 12 42 12 43 12 44 12 45 12 46 12 47 12 48 12 49 12 50 12 51 12 52 12 53 12 54 12 55 12 56 12 57 12 58 12 59 12 60 12 61 12 41 12 40 12 39 12 38 12 37 12 36 12 35 12 34 12 33 12 32 12 31 12 30 12 29 12 28 12 27 12 26 12 25 12 24 12 23 12 22 12 21 12 20 12 19 12 18 12 17 12 16 12 15 12 14 12 13 12 12 12 11 12 10 12 9 12 8 12 7 12 6 12 5 12 4 12 3 12 2 12 1 12 0
(this is from the english peasant). Have a good look at the second number which, as you state is the USERLC, supposedly 144 in this case, but we both know there are only 13 animations for the peasant.
So, my point, as you state it the second number defines which g17/g2d file to pick frames from and then followed by those frames specified ( start & end)
I used to think these were pairs of frames and the second number used to tell how many pairs there were, like you can see in the peasant rest animation.
There are 144 pairs of frames here.
So, it can't be both right, or the @ & # animations are set up differently.
Sorry if it's a bit confusing what I'm trying to explain, kinda in a rush...
Let me know what you ( or anyone) thinks