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Forum » Cossacks II » Modding » Release of my Mod (Sons of liberty)
Release of my Mod
[hwk]poppenDate: Monday, 04/October/2010, 4:16 PM | Message # 1
The master of Pike and shot
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Sons of liberty mod
adds about 40 units to the game.
american revolution era
only MP for now
all units can be made into formations except the hessans
make some maps and test MP
=] click the unit in the editor in the unit box, and press ctrl and click to make unit formations
more units to come!
also write all bugs, feedback etc. in this thread
http://www.filefront.com/17344385/ARI.exe/
in Honor of this release. heres a cool video(thanks drake)
http://www.youtube.com/watch?v=uZfRaWAtBVg&feature=related
+++++++++++++++++++++++++
requires patch 1.2 for Napoleonic Wars






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[hwk]poppenDate: Tuesday, 05/October/2010, 3:49 AM | Message # 2
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Heres some screenshots of some French regulars facing off against a company or grenadiers and 1 company of regulars

And Here is some Brits and Colonist








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OssDate: Tuesday, 05/October/2010, 5:13 AM | Message # 3
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WOOT!!! biggrin Nice job m8!

 
[hwk]poppenDate: Tuesday, 05/October/2010, 5:16 AM | Message # 4
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But far from done my friend. this is to see if my ballincing is correct, now i still gotta add autofire system, famous leaders, buildings, calvery for brits and french. and some more units. plus objective system. and if possable a 2nt battle for europe map





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OssDate: Tuesday, 05/October/2010, 5:23 AM | Message # 5
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Its always a work in progress the way I look at it but this suits just great!
Quote
and if possable a 2nt battle for europe map
drool surprised

Oh yeah I clicked on the video hoping to see gameplay or something lol. My expectations were way way off.


 
NowyDate: Tuesday, 05/October/2010, 10:34 AM | Message # 6
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Nice work.

I am not well versed in American Revolution era and my favorite are Napolonic Wars, but I think that you do fine mod.

Could you tell me something about units balancing? I see you try decrease muskets accuracy and fire power.
You plan add auto fire. It will be only optional fire system or do you replece at all actual C2 fire system?

On theses screenshots we can see few interesting things as like:

* infantry fired volleys which do not destroy enemy's formations at once. It is very good. Do you decrease muskets accuracy and fire power there?

* formations fired cross another friendly formations. That is not good and what about friendly fire?

* cavalry formations passing trough infanty formations. This is common C2 problem and it is bad that still exist in your mod.

* officers and drumers are from NW yet. You will make new units there I suppose.

* you implement these big corn-fileds, where formations fight. It looks good. That small corn-fields around mills in C2 were so funny.

Regards

Nowy

 
[hwk]poppenDate: Tuesday, 05/October/2010, 12:28 PM | Message # 7
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thanks. as i stated this is just to see if ballincing is correct. still way more to come. yes im going to make officers, and that screenshot was where i toggled friendly fire on in the engine settings., and i didnt like it i use a base life of 1000, and each musket shot is 200. so thats why they dont break. and im not sure as to making the calvary not pass through troops





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AgridDate: Tuesday, 05/October/2010, 1:31 PM | Message # 8
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On the Russian version in the editor all ок! biggrin
Attachments: 4368605.jpg(493Kb)
 
[hwk]poppenDate: Tuesday, 05/October/2010, 11:25 PM | Message # 9
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Woot great job. good to know its compatible with the Russian copy btw. i like the screen shot. French grenadiers and regulars fighting North Carolina Continentals and regulars? nice twist

ALSO PLEASE RECORD GAMES SO I CAN MAKE A PROMO, =]






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NowyDate: Wednesday, 06/October/2010, 11:35 AM | Message # 10
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Quote ("(hwk) poppen")
and im not sure as to making the calvary not pass through troops

Excuse me, you should think over this case.

I understand that there is not enough places for open battles in C2 and therefore formations pass through another formations, but it is totally not realistic. Cavalry can not pass through friendly infantry formations where soldiers stay elbow to elbow. It is impossible because horses are big and heavy animals. Galloping cavalry passing through infantry could trampled infantrymen. It made disorder and even killed soldiers sometime. That’s why cavalry normally outflanked friendly formations or used intervals between formations which was ordinary regulations at that period.

Cavalry took an advantage with horses speed, weight and manoeuvre ability, however was vulnerable on muskets volleys. Therefore normally cavalrymen try outflanked formations and attacked (charged) on enemy’s wings or rear and only occasionally attack on formations front. Specially when infantrymen had not loaded muskets or fired at too long, or too short range.

In majority cases charging cavalry quickly destroyed (broke) infantry line or column formations. Therefore infantry used squares formations against cavalry, because it was closed formations which had many muskets and sharp bayonets.

Message edited by Nowy - Wednesday, 06/October/2010, 11:37 AM
 
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