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Forum » Cossacks II » Modding » AI modding matters
AI modding matters
NowyDate: Friday, 26/October/2012, 10:08 AM | Message # 1
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Are there anybody who can mod AI in this fine game?
 
EbelAngelDate: Sunday, 11/November/2012, 4:31 PM | Message # 2
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You?

(http://cossacksworld.ucoz.co.uk/index/ai_script_editor/0-231)


 
NowyDate: Friday, 07/December/2012, 2:49 PM | Message # 3
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Hmm, this does not help me.

Maybe my question was not so precise. I got on my mind somebody who has professional skills in modding and who can do it well.

AI and units abilities in C2 are quite interesting, but these matters need some improvements.
There are many things which could be changed e.g.

AI should:

1. create more units types and use them in proper order and ratios
2. organize complex order of battle which could include General Commanders
3. try avoid traffics on the roads and never stack any squads at the same place
4. use more realistic battle tactics, units should have proper skills and behaviours
5. better led artillery and cavalry squads, they can not blindly go to enemy positions
6. better send cavalry in combats, especially in charges and implement counter charges
7. better include specialized roles and positions for light, heavy and national cavalry
8. not charge with cavalry across other friendly squads, this should disorder squads
9. include new balance and lower fire power, accuracy, casualties and losses ratios
10.better organize operations, especially these on Europe Global map in BfE campaign


Message edited by Nowy - Friday, 07/December/2012, 2:50 PM
 
Forum » Cossacks II » Modding » AI modding matters
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