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Forum » Cossacks II » Modding » New buildings
New buildings
EbelAngelDate: Wednesday, 02/July/2014, 8:51 AM | Message # 11
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Nowy,

If aiidi wants to do this, let him. You'v said what you wanted to say, respect his opinion. He asked something very specific and you used it to voice your opinion on how you think maps should be. He clearly isnt interested, so give it a rest.


 
NowyDate: Wednesday, 02/July/2014, 9:47 AM | Message # 12
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OK, you are right.
Let's aidii do what he wants to do.
 
However I thought that he could make a mistake.
You know if somebody wants to hit undestructable objects, for instanse brick wall, this one could lose a time or even lost his head.
It's much better hit destructsable objects, isn't it.
 
I tried explain that next undestructable buildings put on relatively small maps in C2 could consume too much free area needed for combats.
And combats are clou in wargames as like Cossacks RTS.
 
More nice looking undestructable buildings do not give a chance for real combats and this can spoil the game I suppose.
 
Nevertheless if aiddi wants to do self-tests, he can do what he wants to do.
 
Forum » Cossacks II » Modding » New buildings
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