The bunker 2 does not pull the gun
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Psymind | Date: Tuesday, 17/September/2013, 9:13 AM | Message # 1 |
Esquire
Group: Users
Messages: 2
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| Hello everyone. After a long search on the internet, I come to you to ask you questions. The bunker 2 does not shoot the gun, why??, I did everything to an officer of Spearman, peasants nothing works, I hope you can help me. Thank you very much in advance.
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Marshal | Date: Wednesday, 18/September/2013, 7:08 PM | Message # 2 |
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| What exactly do you mean? Please be more clear. I am not aware of any bunker in AC.
1st Prince de Wagram, 1st Duc de Valangin, 1st Sovereign Prince de Neuchatel, Marshal of France, Marshal Louis Alexandre Berthier
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Psymind | Date: Wednesday, 18/September/2013, 7:14 PM | Message # 3 |
Esquire
Group: Users
Messages: 2
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| Well, normally the bunker 2. Can normally has drawn artillery, and I can not seem to make them work it takes only guns
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Marshal | Date: Wednesday, 18/September/2013, 11:48 PM | Message # 4 |
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| You want it to fire artillery, is that what you are saying? If that is what you are asking then no, it cannot fire artillery, only musket fire from port holes. If you want to make it fire artillery then ask someone here who knows how to make the necessary changes and then teach me lol
Oh and by the way, that's called log cabin 2, not bunker 2. Me
1st Prince de Wagram, 1st Duc de Valangin, 1st Sovereign Prince de Neuchatel, Marshal of France, Marshal Louis Alexandre Berthier
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ab_99 | Date: Thursday, 19/September/2013, 2:09 PM | Message # 5 |
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Group: Modders
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| Quote (Marshal) If you want to make it fire artillery then ask someone here who knows how to make the necessary changes and then teach me lol I teach By the way, he has to shoot cores:
ENGBLG2.MD ... WEAPONKIND 0 VISTREL WEAPONKIND 1 IADRO
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Marshal | Date: Thursday, 19/September/2013, 6:10 PM | Message # 6 |
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| Good! Then can you teach me how to modify moral, firing range and accuracy?
Quote (ab_99) By the way, he has to shoot cores: ENGBLG2.MD ... WEAPONKIND 0 VISTREL WEAPONKIND 1 IADRO How do I do this?
Me
1st Prince de Wagram, 1st Duc de Valangin, 1st Sovereign Prince de Neuchatel, Marshal of France, Marshal Louis Alexandre Berthier
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ab_99 | Date: Thursday, 19/September/2013, 8:03 PM | Message # 7 |
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Group: Modders
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| Quote (Marshal) Good! Then can you teach me how to modify moral, firing range and accuracy? to improve the accuracy of the building should reduce the value RAZBROS 250 ATTACK_RADIUS 1 2000 3200 - is the radius of the gun attack in the building
hmm, confirm that you want to know about morality?
Quote (Marshal) How do I do this? you need not do anything, the gun shoots, you may not have noticed, since the attack range is outside the screen
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Marshal | Date: Thursday, 19/September/2013, 8:12 PM | Message # 8 |
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| Quote (ab_99) hmm, confirm that you want to know about morality? You know what I mean. Where do I modify the moral of troops and what do I change to make other units like cavalry cause fear? Where do I change accuracy of infantry and cavalry along with range? Me
1st Prince de Wagram, 1st Duc de Valangin, 1st Sovereign Prince de Neuchatel, Marshal of France, Marshal Louis Alexandre Berthier
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ab_99 | Date: Saturday, 21/September/2013, 8:13 AM | Message # 9 |
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Group: Modders
Messages: 126
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| Quote (Marshal) You know what I mean. I know too much
MORALE.DAT - calculation formula of morality \TEXT\MORALE_TEXT.TXT - text messages, and other alarmists
MD files: //FEARFACTOR 0 - Fear of routing //FEARFACTOR 1 - Fear of fire //FEARFACTOR 2 - Fear of melee //FEARFACTOR 3 - Fear of cavalry //FEARRADIUS 0 (1/2/3) - the radius of influence
//PSIXOZ xxx - starting level of morality //FEARTYPE 0 (1/2/3) - what is afraid of unit
example.md: FEARFACTOR 0 3 FEARRADIUS 0 255 FEARFACTOR 1 16 FEARRADIUS 1 255 FEARFACTOR 2 1 FEARRADIUS 2 128 FEARFACTOR 3 555 FEARRADIUS 3 255
PSIXOZ 128 FEARTYPE 0 2 // fears only battle
// if you add this line FEARTYPE 3 2 // Fear of cavalry, in other words, you become a horse (if google translated correctly)
Message edited by ab_99 - Saturday, 21/September/2013, 8:31 AM |
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