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Forum moderator: [hwk]poppen, Ienzo  
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zhaojunDate: Wednesday, 11/August/2010, 3:41 AM | Message # 1
Esquire
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Hi,i am new here.I want to ask some questions.Hope somebody can answer.Thx
1.Could the c I AI source code be used in acfb?
2.where can i download some 3d model for acfb?
3.Could anybody give me a detail description for .md file in acfb?because many parameters are not explained by the tutorials in this forum.
Thanks!
 
[hwk]poppenDate: Wednesday, 11/August/2010, 5:00 AM | Message # 2
The master of Pike and shot
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1, no it can not. its 2 totally different games. and the engine is not the same in ACFB. sad
2, no 3d model exist for ACFB, you would have to make one in 3d max or something, like i did with 3d max, or download one. but i suggest making one
3, most of the MD is explained in the site. but if you have specific parameters you wish to know about . then post them in a reply to this message. and im sure me or angel (or inzeo or any modders) will have the answer. cool






Non progredi est regredi
 
zhaojunDate: Wednesday, 11/August/2010, 9:31 AM | Message # 3
Esquire
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thanks!I am not good at 3d max sad .All right, do you know how to modify the ai in acfb?the computer is very very very foolish!
in .md files.what's the parameters follow meaning,
USERLC
#STAND
@MOTION_L
@PATTACK
@UATTACK
@ATTACK
@PATTACK1
@UATTACK1
@ATTACK1
#PSTAND
#PSTAND1
SETACTIVEPOINT
and the numbers after these parameters
 
[hwk]poppenDate: Wednesday, 11/August/2010, 9:45 AM | Message # 4
The master of Pike and shot
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USERLC - this refers to the Anamation ( GRAPHIC PACKAGE or GP) wit that name
#STAND - parameters for standing animation
@MOTION_L left leg walk( form what i tested thats what it is)
@PATTACK i believe this is the lowering animation( lowering gun)
@UATTACK -reverse animation of the above
@ATTACK -will ether be fire or melee
@PATTACK1i believe this is the lowering anamation( lowering gun)
@UATTACK1 -reverse anamation of the above
@ATTACK1 fire or melee
#PSTAND standing?
#PSTAND1 standing?
SETACTIVEPOINT the points for smoke coming out of the gun for units( thats for units only, the first number is the frame in the gp of where he is firring. and the pares of numbers after words are x,y coordinates for each angle)
( i made my model to where the frame count matches the ones in DN that way i wont have to edit the MD much)( my mods on DN. the lines will still be the same in FB)

the AI isnt mod able with out the source code i believe
p.s added u on msn






Non progredi est regredi


Message edited by [hwk]poppen - Wednesday, 11/August/2010, 9:49 AM
 
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