do you have a chance for trying it sometime? Maybe the sounds just dont work at all?
I'll try raising the numbers, thanks
Do you know of a mod that uses many (like hundreds) of new sounds? I wonder if the engine is overextended after some point. As you know the sounds are pretty much all equal from CS1 and all its expansions over AC to CS2...
will update you as soon as I tried!
(edit: just to make sure; I'm not asking you to try the changes you suggested, I'll do that myself of course! It would be nice to know whether the settings with the sounds I uploaded work on your pc)Added (16/February/2012, 9:37 AM)
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hm, seems not to work. I'll keep trying and if I find the solution I will post it, in case others would want to know.
I've got an other question about beeing able to produce units in a building where you weren't able to produce units before. It seems to work with all already included buildings (like the mill, the smith and so on), but I cant get it to work with a tent I added to this nation. The tent was already included in the game, it is usable and buildable, but no icons of units are shown when selected. I added all thats needed in the Nation NDS, I'm sure nothing is wrong there (as everythin alse works)
Is there a certain line within the tent.MD file needed, that hasn't been added by CDV because they did not intend to build units there? I got the usual:
MFARM, PEASANTCONVERTER, UNITABSORBER...
Do you know right away?