[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 2
  • 1
  • 2
  • »
Forum moderator: [hwk]poppen, Ienzo  
Forum » American Conquest » Modding » Need 3d modelers for create a big mod
Need 3d modelers for create a big mod
glcDate: Sunday, 09/December/2012, 4:47 PM | Message # 1
Baron
Group: Checked
Messages: 38
Awards: 0
Reputation: 0
Status: Offline
all (even novices) who loves American Conquest may participate in the development modification. 3d modelers need to create units and buildings. You only create a model, conversion and compatibility I'll do. I myself specialize in architecture, but the amounts are very large.

Will do the Chinese, Japanese, Italians, Ukrainians, Arabs, Swedes, etc. Optimizing Germany.


http://glc-corp.com world of AC
 
[hwk]poppenDate: Monday, 10/December/2012, 6:43 AM | Message # 2
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
i would help but im already making the "hawks seven years war" mod. sorry mate. i believe im the only 3d artist still around these forums





Non progredi est regredi
 
glcDate: Tuesday, 11/December/2012, 8:03 PM | Message # 3
Baron
Group: Checked
Messages: 38
Awards: 0
Reputation: 0
Status: Offline
Your models maked at 3d max or poser?

http://glc-corp.com world of AC
 
[hwk]poppenDate: Wednesday, 12/December/2012, 4:13 AM | Message # 4
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
3d max





Non progredi est regredi
 
glcDate: Wednesday, 12/December/2012, 4:49 PM | Message # 5
Baron
Group: Checked
Messages: 38
Awards: 0
Reputation: 0
Status: Offline
Can you give a blank's models (animated)? Peasant, cavalry, shooter, pikeman and archer? I add my details and will be new unit.

http://glc-corp.com world of AC
 
[hwk]poppenDate: Thursday, 13/December/2012, 1:52 AM | Message # 6
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
i dont have the time to make new models right now. sorry mate





Non progredi est regredi
 
glcDate: Wednesday, 19/December/2012, 5:38 PM | Message # 7
Baron
Group: Checked
Messages: 38
Awards: 0
Reputation: 0
Status: Offline
Poppen do you can give me your scene with all settings (light, cameras, and etc)?

Added (19/December/2012, 5:38 PM)
---------------------------------------------
Poppen why be greedy?


http://glc-corp.com world of AC
 
[hwk]poppenDate: Monday, 24/December/2012, 0:48 AM | Message # 8
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
im not being greedy.
1) i took the years to learn 3d and i believe you should 2
2) you need models that i do not have. i only have my musketeers. calvery saber/ musket. calvery spear. and officers ( nco. drummers. flag berrors)
3) im not taking the time way from my mod to make more models that i dont need.






Non progredi est regredi
 
glcDate: Tuesday, 25/December/2012, 1:31 AM | Message # 9
Baron
Group: Checked
Messages: 38
Awards: 0
Reputation: 0
Status: Offline
Poppen i don't need you models now, i can make all. But i can't create good light and maybe my scene don't right. Modeling starting from scene, after you add plane for shadow, after model of unit, after light, after camera. So i need your scene: plane, light, cameras. Understand? If you created units you had scenes and i need this.

Here ...\3dsmax\scenes .max


http://glc-corp.com world of AC
 
MrRivDate: Tuesday, 15/January/2013, 5:19 AM | Message # 10
Knight
Group: Users
Messages: 24
Awards: 0
Reputation: 0
Status: Offline
Are you two still working on this "Big Mod"? I have some experience modeling in low-med poly models, and can work on high poly count if need be.

I also have other skills besides modeling that might be of use.


I speak English. Je parle francais. Mowim po polsku. Говорю на русском. Ich spreche Deutsch.

Historian and C/C++/C#, Java, Python, Basic, HTML, XML programmer.
 
Forum » American Conquest » Modding » Need 3d modelers for create a big mod
  • Page 1 of 2
  • 1
  • 2
  • »
Search: