I have been looking at some of the info you have posted and am very impresssed.
Thanks, the information is very basic though. I have more that I can share but it's all a lot of work to write it all down and organize it a bit.
Is it possible to remove the need for a townhall at start?
Yes, though i don't remember the name off the file right now, I'll have to check again, but I believe it was in (Ex)landscape(2).xml or one off those.
I have setup the unit type editor to associate the peasants as a type and the townhalls as a type. This was just in case this was casusing issues. It may be right or it may be wrong. I doubt this is the issue, but not sure.
It just may be an issue with this. I had lot of problems with it when I first ventured around in setting up random maps. As I believe, the order in which you set up your units & buildings in this menu have to be in the same order as they are defined in other files listing nations ( eg. nations.lst, AIRouter, Ai.dat, ...)
I ended up cleaning out the entire game, leaving one nation alive, then it worked and added one nation back at the time. However, as I'v learned with modding, it just may be something else that is set up wrong, the slighest error can cause malfunctions where as far bigger errors dont cause problems. It all depends...
The final question is why the sprites are not being drawn. Or rather why they are being drawn so sparsely. I at first created the main sprite as FrenchTH + 10 French peasants this drew for me and not the enemy once in about 10 goes giving a immediate victory. The other times a defeats with sporadic enemy draws
Not exactly sure what you mean with this.
As for autofire, yes there is an option for that. It was quite easy to be honest. I will try to find out what the toggle was, but ther 'flaw' with it is that fire always happened at maximum range when 'on'.
Interested which approach you took for this. Is it in the .md files or the interface you did this? I found 2 ways but neither are very elegant solutions.
P.S. If you plan to mod the game, I got some file's that aren't on the site yet which may proove to be helpfull towards any mod.