Sword & Arrow: European Wars Mod recruiting
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pete | Date: Thursday, 07/October/2010, 3:26 PM | Message # 1 |
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Group: Modders
Messages: 103
Status: Offline
| Thought I would start this thread so we can get a list of people who can contribute/help with the mod, remember everyone that helps with the mod gets a say in the final release, this is a true community mod. Please post your username below and what you can help with/what your skills are. e.g. Unit animation, building animation, file modding/editing/programming, sound effects, artwork, history etc.
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[hwk]poppen | Date: Thursday, 07/October/2010, 11:19 PM | Message # 2 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| 3d. static and units textures for said units. so 2d i guess historical stuff
Non progredi est regredi
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Oss | Date: Friday, 08/October/2010, 3:45 AM | Message # 3 |
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Group: Checked
Messages: 81
Status: Offline
| I could make a trebuchet! I love arty. Quote this is a true community mod. I like the sound of that.
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[hwk]poppen | Date: Friday, 08/October/2010, 4:27 AM | Message # 4 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| YESS
Non progredi est regredi
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pete | Date: Friday, 08/October/2010, 9:15 AM | Message # 5 |
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Group: Modders
Messages: 103
Status: Offline
| Thanks guys. Yeh trebuchets are needed, nothing would beat a manned trebuchet with loading animations. I was also thinking of doing a seige ram to take down castles, walls and towers. Added (08/October/2010, 9:15 Am) ---------------------------------------------
Quote (Oss) this is a true community mod. I like the sound of that. I know what you mean. A lot of mods get made for various games and it seems that quite a few people help out, but it should be up to the contributors on how the mod is develop, after all its a team effort.
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[hwk]poppen | Date: Saturday, 09/October/2010, 4:43 PM | Message # 6 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| its kinda funny, i started mine off solo kinda like u did. and eventually people started to help like Angel, daddio, agrid, oss and you pete
Non progredi est regredi
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pete | Date: Saturday, 09/October/2010, 4:50 PM | Message # 7 |
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Group: Modders
Messages: 103
Status: Offline
| thats why modding is great because people share your passion and help out and you end up with an awesome mod that everyone can enjoy!
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[hwk]poppen | Date: Saturday, 09/October/2010, 5:03 PM | Message # 8 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| pete, Quote thats why modding is great because people share your passion and help out and you end up with an awesome mod that everyone can enjoy! I COULDN'T AGREE MORE!
Non progredi est regredi
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Ienzo | Date: Friday, 15/October/2010, 11:12 AM | Message # 9 |
Viscount
Group: Moderators
Messages: 51
Status: Offline
| Well, I may not be much help (Dam, I suck at 3D models) but I can do maps and graphic design...
Update your Cossacks and American Conquest Icons to a more modern look! Ditch Windows, use Linux and still use the best RTS game in the world Cossacks!
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[hwk]poppen | Date: Friday, 15/October/2010, 12:46 PM | Message # 10 |
The master of Pike and shot
Group: Moderators
Messages: 324
Status: Offline
| lol dont worry ienzo. ive been workin with 3d max for 2 years and i can finally make mods. its an acquired skilll
Non progredi est regredi
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