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Cossacks III wishlist
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| Nowy | Date: Tuesday, 28/April/2015, 6:00 PM | Message # 21 |
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Marquis
Group: Users
Messages: 320
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| Officer, flag bearer and drumer or trumpeter should lead a single infantry battalion and cavalry regiment squads.
General Commander, Chiefs, Admirals and their Adjutants represent proper armies and navies order of battle. They could keep order, increase morale, inspire soldier in combats allow build certain fortifications or bridges. There are lot of responsibility zones for General Commanders, Chiefs, Afdmirals and their Adjutants.
For instance Brigade General virtually take command over 1 to 4 infantry battalions or 1 to 2 cavalry regiments. Division General could take sommand over 5 to 8 infantry battalions or few cavalry regiments. These Generals with their Adjutant could march close to these infantry and cavalry squads. Chief of Artillery could march close to artillery batteries or artillery sections. Chief of Enginners allow sappers company build floating pontoon bridges Admirals allow form ships of the line into battle squadron or fleet etc.
I can specify later hypothetical order of battle for factions in the game.
Message edited by Nowy - Tuesday, 28/April/2015, 6:09 PM |
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| kirjasbeltran | Date: Wednesday, 29/April/2015, 12:53 PM | Message # 22 |
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Viscount
Group: Users
Messages: 59
Status: Offline
| If there are neutral settlements, i think there should be neutral docks too, specially in maps where naval battles are possible, if the lands are separated by water, or for transporting resources across water
In regard to maps, I'd also love to have these maps as well..
1. A map with a lake in the center. winter variant with some parts frozen, and a variant with an island in the center like its aoe incarnation.. comes with four different settlements.
2. Maps that resemble undeveloped versions of the maps of the cities from the Grand Theft auto games
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| kirjasbeltran | Date: Sunday, 03/May/2015, 0:48 AM | Message # 23 |
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Viscount
Group: Users
Messages: 59
Status: Offline
| camel based units for turkey.. or egypt if this nation is also included like in cossacks 2. if camel based units are included, officers/commanders, drummers, standard bearers and trumpeteers should have their own camel variants.
also, will it be possible to create formations of infantry units that are led by mounted officers/commanders, drummers, trumpeteers and standard bearers? or if camels are to be featured, we can also have camel based officers, drummers, trumpeteers and standard bearers leading formations of infantries and horse based cavalry plus horse mounted officers, trumpeteers, drummers and standard bearers leading camel based cavalry...
if camels are to be featured, there should also be camel based mamelukes similar to their aoe 2 counterparts, armed with thrown swords or knives or any related sharp objects.
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| Nowy | Date: Sunday, 03/May/2015, 1:15 PM | Message # 24 |
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Marquis
Group: Users
Messages: 320
Status: Offline
| Thrown swords, knives or any related sharp objects are too small details. These add nothing interesting. Camel based units could looks like these in C2. Add camel caravans for resources transportation would be fine.
Mounted officers, flag bearer and drummers for infantry squads are not necessary. Mounted and dismounted infantry offcers units require too many animations for too many units. Mounted General Commanders, Chiefs and their Adjutants are well come. Mounted and dismounted option for these units is more acceptable. Infantry battlions and cavalry regiments should include officer, flag bearer, drummer or trumpeter. These squads should include automatically these officers. Then players will not need click on officers icons to create and add them to squads. General Commanders, Chiefs and Admirals in predicted ranks could automatically create their Adjutants in accompany. Supreme Commander automatically could create his 5 Adjutants, 2 Suite Generals, their 3 Adjutants and 15 men escort cavalry squadron.
CIII could lend from AoE some ideas as like overseas trade and merchant ships, River barges or rafts in land waterways transportation and river crossing would be fine too.
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| kirjasbeltran | Date: Sunday, 03/May/2015, 7:11 PM | Message # 25 |
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Viscount
Group: Users
Messages: 59
Status: Offline
| @nowy.. So camel based mamelukes can be added for middle eastern factions, right? They are still armed with scimitars like their aoe 2 counterparts except that they use it as melee as opposed to thrown... Btw how about war wagons, preferrably 4-wheeled ones, ie in germany to be added in cossacks 3? Is it possible to have them added just like in aoe 3? In regard to officers, drummers, trumpeteers and standard bearers, how about if they are all mounted and are capable of leading both an infantry and a cavalry formation... Imagine a pair of mounted officers, then one leads an infantry formation and the other leads a cavalry formation.. Or can we also have camel variants if a nation has camel cavalry units in its arsenal? If so, will it be possible to have another formation led by a camel variant of the drummer, officer, standard bearer, and trumpeteer, regardless if that formation is infantry or horse cavalry, plus a camel based cavalry led by a horse mounted variant? For example, a group of camel and horse based officers, leading separate groups of infantry, camel and horse based units. Camel based a leads an infantry formation, camel based b leads a horse based cavalry and camel based c leads a camel based cavalry; horse mounted a leads an infantry, horse mounted b leads a cavalry and horse cavalry c leads a camel mounted cavalry.. Otherwise, to make things simple, on foot officers, drummers, trumpeteers and standard bearers can only lead infantry formations but cannot be led by horse or camel based variants.. Horse mounted ones can only lead horse cavalry but not camel mounted ones... Camel mounted variants can only lead camel mounted cavalry but not horse based ones..
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| Nowy | Date: Monday, 04/May/2015, 7:20 AM | Message # 26 |
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Marquis
Group: Users
Messages: 320
Status: Offline
| @kirjasbeltran I wonder what for you medley so much?
Camel based mamelukes in C3 could looks ike these units in C2. They do not need to throw their scimitars.
I accept 4 wheel wagons for supply trains as auxiliary squads which transport military equipage, bagage and supply.
Mounted variant for infantry officers, flag bearers and drummers is not necessary. It could add too much troubles with new animations and too many options for too many units. Infantry officers in the game can not lead cavalry squads and vice versa. It looks very strange.
Infantry and cavalry squads were two different types of arms which needed different abilities and tactics. Common officers had lot of troubles to handle well these two different types of arms at that period. Even Dragoons officers, which were trained both cavalry and infantry tactics, had lot of troubles.
Such case in the game could meet lot of troubles too. Developers should avoid troubles. Therefore horse mounted officers should lead only cavalry squads and foot offcers should lead only infantry.
Camel based officers are accptable only for few eastern units, as it is in C2.
Message edited by Nowy - Monday, 04/May/2015, 7:23 AM |
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| kirjasbeltran | Date: Tuesday, 05/May/2015, 0:43 AM | Message # 27 |
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Viscount
Group: Users
Messages: 59
Status: Offline
| @ nowy.. okay.. i do thought we might have 4 wheeled wagons for battle purposes like their aoe 3 incarnations...
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| Nowy | Date: Tuesday, 05/May/2015, 11:05 AM | Message # 28 |
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Marquis
Group: Users
Messages: 320
Status: Offline
| Such wagons for battle purposes are possible only as auxiliary units for baggage, equipage and supply trains. It was the best usage for horse drawn wagons at that period. They were very important in Iberian and Russian Campaigns. So, supply resources carts and military train wagons could be fine in the game.
We could think how to implement weather conditions in the game.
Seasons of the year and weather conditions sometimes played decisive roles. It could be interesting include such settings or changable land texturies in Grand Campaign.
For instance 1. Winter = January, February = snow, frost, very cold time, men needs heating dwellings 2. Early spring = March, April = chengable weather, thaws, possible muddy ground 3. Spring = May, June = nice weather, green grass, green leaves, but green cereals too 4. Summer = July, August = hot time, dusty roads, possible rain storms, harvest time 5. Autumn = September, October = colourful foliage or leafless trees, dry grass 6. Early Winter = November, December = cloudy weather, cold time, early snow, frost
Then one tour in this campaign could include two month and all campaign include 60 tours.
Message edited by Nowy - Wednesday, 06/May/2015, 7:14 AM |
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| kirjasbeltran | Date: Wednesday, 06/May/2015, 5:21 PM | Message # 29 |
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Viscount
Group: Users
Messages: 59
Status: Offline
| Okay.. I just thought they could use war wagons for battle purposes, specially those thAt are armed with light cannons.
anyways. Do you have an idea as to when this cossacks 3 may take place, or the time periods that it may cover?
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| Nowy | Date: Friday, 08/May/2015, 11:20 AM | Message # 30 |
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Marquis
Group: Users
Messages: 320
Status: Offline
| I have not idea when C III may take place and what time periods it may cover. C I covered 17-18 centuries and C II covered Napoleonic Wars. These were time periods when cossacks were famous warriors. In other time periods they were not so much involved. So, horse, sabre, musket and sail ship era is the best time period for new Cossacks style game. There were few rumours that GSC is back and probably work under new game. Then Cossacks fans could express their wishes what game they want to see in near future. What a pitty that there are not many fans whcih likes to discuss, what they want to include in future C III game. I prefer Napoleonic Wars because it is better known period. There are lot of informations which could help develop new RTS game in fine Cossacks style. These wars were waged c.a. 10 years. There were many campaigns and battles. Famous commanders, characteristic units and warfare. Such time period would be interesting in CIII. I think that this time period could be easier implemented in the game. So, GSC Game World could faster develop new game and make profit. Then they can develop next games in Cossacks series. For instance 17 centrury would be next interesting time period.
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