Ftoomsh,
I do agree with sappers or any related units having the ability to build or rebuild destroyed bridges.. Bridges can be destroyed first in order to deter AI players from attacking the human player.. This element is similar to C&C RA 2/Yuri wherein bridges can be destroyed to prevent AI players from sending land based units to attack the human player, though in RA2/yuri, the human player is unsafe from aircraft, airborne units or units with the ability to hover over water(IE robot tanks) or even superweapons. If the ability to destroy and rebuild bridges is available in cossacks 3, human player is totally safe from attacks from AI opponents, unless the map has a shallow part where it is still possible for cavalry and infantry units to pass through that part to breach the player's base..
Other possible suggestions... every single unit has the ability to organize themselves into formations, including units that originally cannot organize themselves into formations, even including the mercenary units that are recruited from the diplomatic centre, except for the mercenary grenadier. what I do want to know though is how can more than one formation organize themselves into another formation
Next wishlist... cossacks 4.Added (19/June/2015, 6:49 AM)
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suggestions for the units.. based on some of the units used by the same eight default nations from age of empires 3 that are also playable in cossacks, namely UK/England, Russia, Portugal, Ottomans/Turks, Spain, France, Germany, and the Dutch, since the Cossacks 1 and AOE 3 incarnations of these nations used a common unit(for example Strelets are used by both the cossacks 1 and AOE 3 incarnations of the russians). In addition, I would also suggest having cavalry archers for all, if not any of the nations that may be featured in cossacks 3
Units by nation:
Spain-Lancer(Melee Cavalry), Rodelero(Melee infantry)
British-Longbowmen(one of few units capable of destroying buildings)
Dutch-Ruyter(Ranged Cavalry)
French-Skirmisher
Russians-Oprichnik
Germans-Uhlan(Melee Cavalry), Doppelsoldner(Two-Handed Swordsmen),
Portugal-Cassador(Ranged Unit)
Turks-Abus Gun(Ranged and Siege Infantry, Capable of Damaging and Destroying Buildings), Spahi(Melee Cavalry)
Added (19/June/2015, 7:13 AM)
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Skirmish Mode options:
in seleting a faction as a choice of playable and as AI opponents, a single faction cannot be chosen twice, for example, human player wants to play as the spanish, this nation cannot be chosen as an AI opponent, nor can the player fight against two different AI opponents, both as the spanish or even any other faction. another element taken from AOE 3
Added (15/July/2015, 5:41 PM)
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How about additional commander units in cossacks 3, such as the trumpeter, flutist, and the british-exclusive bagpiper?