[ New messages · Members · Forum rules · Search · RSS ]
Forum moderator: Daddio, EbelAngel  
Cossacks III wishlist
kirjasbeltranDate: Wednesday, 15/July/2015, 5:41 PM | Message # 51
Viscount
Group: Users
Messages: 59
Awards: 0
Reputation: 0
Status: Offline
Ftoomsh,

I do agree with sappers or any related units having the ability to build or rebuild destroyed bridges.. Bridges can be destroyed first in order to deter AI players from attacking the human player.. This element is similar to C&C RA 2/Yuri wherein bridges can be destroyed to prevent AI players from sending land based units to attack the human player, though in RA2/yuri, the human player is unsafe from aircraft, airborne units or units with the ability to hover over water(IE robot tanks) or even superweapons. If the ability to destroy and rebuild bridges is available in cossacks 3, human player is totally safe from attacks from AI opponents, unless the map has a shallow part where it is still possible for cavalry and infantry units to pass through that part to breach the player's base..

Other possible suggestions... every single unit has the ability to organize themselves into formations, including units that originally cannot organize themselves into formations, even including the mercenary units that are recruited from the diplomatic centre, except for the mercenary grenadier. what I do want to know though is how can more than one formation organize themselves into another formation

Next wishlist... cossacks 4.

Added (19/June/2015, 6:49 AM)
---------------------------------------------
suggestions for the units.. based on some of the units used by the same eight default nations from age of empires 3 that are also playable in cossacks, namely UK/England, Russia, Portugal, Ottomans/Turks, Spain, France, Germany, and the Dutch, since the Cossacks 1 and AOE 3 incarnations of these nations used a common unit(for example Strelets are used by both the cossacks 1 and AOE 3 incarnations of the russians). In addition, I would also suggest having cavalry archers for all, if not any of the nations that may be featured in cossacks 3

Units by nation:
Spain-Lancer(Melee Cavalry), Rodelero(Melee infantry)
British-Longbowmen(one of few units capable of destroying buildings)
Dutch-Ruyter(Ranged Cavalry)
French-Skirmisher
Russians-Oprichnik
Germans-Uhlan(Melee Cavalry), Doppelsoldner(Two-Handed Swordsmen),
Portugal-Cassador(Ranged Unit)
Turks-Abus Gun(Ranged and Siege Infantry, Capable of Damaging and Destroying Buildings), Spahi(Melee Cavalry)

Added (19/June/2015, 7:13 AM)
---------------------------------------------
Skirmish Mode options:

in seleting a faction as a choice of playable and as AI opponents, a single faction cannot be chosen twice, for example, human player wants to play as the spanish, this nation cannot be chosen as an AI opponent, nor can the player fight against two different AI opponents, both as the spanish or even any other faction. another element taken from AOE 3

Added (15/July/2015, 5:41 PM)
---------------------------------------------
How about additional commander units in cossacks 3, such as the trumpeter, flutist, and the british-exclusive bagpiper?

 
delihuseyinDate: Sunday, 11/October/2015, 4:24 AM | Message # 52
Noblemen
Group: Users
Messages: 6
Awards: 0
Reputation: 0
Status: Offline
walls, fortifications ,maybe tunnels, engineers,so siege trenches. ammunition packs to the front
one of the better thing with cossacks was its nice historicall buildings.  As a Turkish fun I dont wanna see desert sand building on desert texture again please. Turkey is not a desert civilization. biggrin or will they add Turkey to the game  really??
 
DaddioDate: Monday, 12/October/2015, 3:07 PM | Message # 53
Marquis
Group: Moderators
Messages: 431
Awards: 4
Reputation: 3
Status: Offline
A very good point.

Do you have any pictures you could share that depict the buildings you would like to see?

Daddio


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
delihuseyinDate: Friday, 06/November/2015, 0:39 AM | Message # 54
Noblemen
Group: Users
Messages: 6
Awards: 0
Reputation: 0
Status: Offline

its selimiye barracks. it was built for Nizam-ı Cedid corps late 18th century. it has been used as a hospital for British Troops during the Crimean war


Kilitbahir Stronghold. lt was built in 15th century and used for a long period.  lt was still in use during Gallipoli war

it was called Bab-ı Ali (Noble Porte or Grand Porte . l can say its main Government Centre of the empire



Navy Barracks it was built(or reconstruct) in 18'th century
Attachments: 9269414.jpg (180.4 Kb) · 7935664.png (570.8 Kb) · 7967549.jpg (54.0 Kb) · 1171515.jpg (38.0 Kb) · 0635691.jpg (248.2 Kb)


Message edited by delihuseyin - Friday, 06/November/2015, 1:01 AM
 
delihuseyinDate: Friday, 06/November/2015, 1:17 AM | Message # 55
Noblemen
Group: Users
Messages: 6
Awards: 0
Reputation: 0
Status: Offline


Tersane-i Amire. A dockyard or shipbuildingyard. lt was built in 15th century. it has been repeired and reconstructed so many times

Sokollu Mehmet Paşa Medresesi. it was a educational institution (was built in 16th century)

Tophane-i Amire. its Cannon Foundry it was built in 15th century. it was reconstructed again in  1743
Attachments: 9005314.jpg (175.6 Kb) · 8383644.jpg (784.5 Kb) · 9697816.jpg (180.5 Kb) · 0460227.jpg (374.5 Kb) · 4590022.jpg (216.0 Kb)
 
DaddioDate: Monday, 09/November/2015, 5:18 PM | Message # 56
Marquis
Group: Moderators
Messages: 431
Awards: 4
Reputation: 3
Status: Offline
Great examples.

But at this point I think the buildings have already been set. And I think they will a copy of the buildings in the original C1 BTW.

But you have a very good point. Possibly we could see some updates in future mods, or updates from the developers.

Daddio


http://i1045.photobucket.com/albums/b455/Billy_Jo_Patrick/cossacks2_art_03_zpsel8tgwad.jpg
 
adrianj30Date: Monday, 03/October/2016, 11:56 PM | Message # 57
Esquire
Group: Users
Messages: 3
Awards: 0
Reputation: 0
Status: Offline
17th and 18th century flag bearers for every nation like in American Conquest for an example :- St George's flag for 17th century England recruited from the 17th century barracks and then the 1707 Union Flag for 18th Century England that can be recruited in 18th century barracks. If possible then mounted bearers would be a nice addition after all this is 2016 I don't see any reason why there aren't the historical flag bearers even American Conquest and Cossacks II series didn't make that mistake just keep up the great work guys thanks for releasing this game for us.
 
andriymetal11Date: Wednesday, 03/June/2026, 2:18 PM | Message # 58
Esquire
Group: Users
Messages: 1
Awards: 0
Reputation: 0
Status: Offline
Хочу подякувати фахівцям компанії за оперативність та допомогу в авральній ситуації. Попередній постачальник підвів із термінами, проект горів, але тут увійшли в наше становище і зібрали потрібний об'єм бронесталі безпосередньо зі складу за лічені години. Метал прийшов сухий, чистий, без глибокої корозії, готовий до використання відразу з машини. Такий високий рівень клієнтського сервісу сьогодні зустрічається рідко.
Детальний опис та ціни тут: https://mskukraine.com/uk/katalog-produkcziyi/bronestal-uk/
 
Search: