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Forum » Cossacks III » GamePlay » Cossacks III wishlist (Discussion underCossacks fans wishlist for C III)
Cossacks III wishlist
MarshalDate: Friday, 15/May/2015, 5:59 PM | Message # 41
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And keep the AI editor, that is a must in my opinion.

1st Prince de Wagram, 1st Duc de Valangin, 1st Sovereign Prince de Neuchatel, Marshal of France, Marshal Louis Alexandre Berthier
 
NowyDate: Saturday, 16/May/2015, 11:44 AM | Message # 42
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Yes, AI editor would be very well come. I tried improve some things in Brigade AI in C II game some time ago, but it was hard to understand how they wrote certain orders for some units. For instance how improve artillery guns movement, deployment or number of shots on target. AI orders should be easier prepared in new game. Maybe manual guide to editor would be good.
 
Warren_GdaDate: Tuesday, 19/May/2015, 0:50 AM | Message # 43
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http://c1c.pl
http://forum.c1c.pl
 
kirjasbeltranDate: Tuesday, 19/May/2015, 5:51 PM | Message # 44
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so it is basically a remake of cossacks 1. will there a remake of cossacks 2 as well?
 
BargergoDate: Tuesday, 19/May/2015, 6:15 PM | Message # 45
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From the Official GSC Game World homepage:

Quote
Return of the legendary Cossacks! A large-scale historical strategy on great battles of the XVII-XVIII centuries.

Modern remake of the best 2001 strategy, with armies numbering in thousands of warriors and reconciled game mechanics. It’s a genuine RTS classic, including construction and production of resources. A vast selection of unit types, cold steel and firearms, influence of the landscape, and the realistic physics provide the player with an unlimited number of tactical opportunities.

Impressive scope.
Up to 10,000 units on the battlefield! 12 playing nations, 70 various types of playing units, 100 scientific researches, and over 140 diverse historical buildings.

Classical gameplay.
Real-time strategy with construction, production of resources, and the development tree. Naval battles, influence of the landscape and the realistic physics provides the player with a vast number of tactical moves.

Multiplayer.
Breathtaking battles for up to 7 players on the map. Possibility to unite into teams or to play against the computer. Flexible customization of random maps with selection of the desired landscape.

Game features:
  • Breathtaking historical real-time strategy.
  • Actions unfold in Europe in the XVII–XVIII centuries.
  • Five singleplayer historical campaigns.
  • 12 playable nations.
  • Grandiose battles of up to 10,000 units on the map.
  • Realistic physics of bullets and cannonballs.
  • Considerable influence of the landscape on battle tactics.
  • Infinite variations of battles with computer enemies on random maps.
  • Flexible generator of random maps with selection of a preferable landscape.
  • Windows, Mac OS and Linux support.

 
MarshalDate: Tuesday, 19/May/2015, 8:13 PM | Message # 46
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Hmm...

Added (19/May/2015, 8:13 PM)
---------------------------------------------
I see a big post coming from Nowy!


1st Prince de Wagram, 1st Duc de Valangin, 1st Sovereign Prince de Neuchatel, Marshal of France, Marshal Louis Alexandre Berthier
 
NowyDate: Wednesday, 20/May/2015, 8:49 AM | Message # 47
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I was little bit busy in real live and missed what they annouced in 18th May 2015. Il lokks that they decided on Cossacks 3 as remake of Cossacks 1. I got mixed fellings in that matter and can cast more remakrs in other thread started by Daddio. 

Nvertheles I will continue this wish list for future Cossacks game.
 
kirjasbeltranDate: Sunday, 24/May/2015, 5:58 PM | Message # 48
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How about expansions? Remakes of art of war and back to war? Then if there will be a cossacks 4, will it be a remake of cossacks 2?
 
NowyDate: Monday, 25/May/2015, 9:52 AM | Message # 49
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If they will do expansion or Cossacks 4 I wish to include proper order of battle for nations armies.

For instance I propose such hypothetical order of battle for French Grande Armee.

Headquarter.
* Supreme Commander and his 5 Adjutants = Emperor Napoleon
* Suite Genral and his 2 Adjutants e.g. Generals Cailancourt or Duroc or Rapp
* Suite General and his 1 Adjutant e.g. Generals Bertrand or comte de Segur
* escort cavalry squadron = 15 men formed with Guard Chasseur a Cheval o other Imperial Guard cavalry squadron

Commander in Chief of the Army and his 4 Adjutants
e.g. Marshals Davout, Massena, Soult or Vice King Beauharnais

Chiefs assigned to the Army
* Chief of Staff and his 3 Adjutants e.g. Marshal Berthier
* Chief of Artillery and his 2 Adjutants e.g. General Lariboisiere
* Chief of Engineers and his 2 Adjutants e.g. General Chasseloup-Laubat

Army Corps

I Army Corps = 2 Infantry Divisions, Corps Cavalry, Artillery, Enginners, Trains and Staff

Staff
* Army Corps Commander and his 3 Adjutants
* Chief of Staff and his Adjutant

Corps Cavalry
Light Cavalry Brigade detached from Light Cavalry Division

1st Infantry Division = 8 infantry battalions + 1 Division General + 2 Brigade Generals in 3 Infantry Brigades
* Infantry Brigade = 2 Voltigeur Companies + 1 Chasseur Battalion + 1 Brigade General and Adjutant
* Infantry Brigade = 1 Foreign + 3 Fusilier Battalions + 1 Brigade General and Adjutant
* Infantry Brigade = 1 Grenadier + 2 National Guard Battalion + 1 Division General and 2 Adjutants
Attached units
* Sapper Company
* Foot Artillery Battery = 3, 6 pounder light cannons, 1 howitzer, horse drawn 4 limbers
* Artillery Train Company = horse drawn 4 ammunition caissons
* Supply Train Company = horse drawn 2 supply wagons

2nd Division = 8 infantry battalions + Division General + 2 Brigade Generals in 3 Infantry Brigades
* Infantry Brigade = 2 Voltigeur Companies + 1 Chasseur Battalion + Brigade General and Adjutant
* Infantry Brigade = 1 Swiss Foreign + 3 Fusilier Battalions + Brigade General and Adjutant
* Infantry Brigade = 1 Grenadier + 2 Fusilier Battalions + Division General, 2 Adjutants
Attached units
* Sapper Company
* Foot Artillery Battery
* Artillery Train Company
* Supply Train Company

Corps Artillery, Engineers and Trains
* Chief of Corps Artillery and Adjutant
* Position Artillery Battery = 3, 12 pounder heavy cannons, 1 howitzer, horse drawn 4 limbers
* Chied of Corps Engineers and Adjutant
* Bridging Train Company = horse drawn pontoon bridge and tools 2 carriers
* Supply Train Company = horse drawn 2 supply wagons

II Army Corps = similiar structure to I Army Corps however few differences are possible
3rd Division could include Vistula Legion Battalion instead Foreign Battlion
4th Division could include Portugal Battalion instead Swiss Battalion

Optionally Siege Artillery up to 10 heavy guns used only during sieges
* Heavy Artillery Section = 2, 24 pounder heavy cannons, 2 limbers, 2 ammunition caissons
* Heavy Artillery Section = 2, 12 pounder heavy cannons, 2 limbers, 2 ammunition caissons
* Heavy Artillery Section = 2, 12 pounder heavy cannons, 2 limbers, 2 ammunition caissons
* Howitzer Section = 2 howitzers, 2 limbers, 2 ammunition caissons
* Mortar Section = 2 mortars, 2 limbers, 2 ammunition caissons
 
Imperial Guard

Guard Infantry Division = 4 guard infantry battalions + Guard Infantry Commander and his 3 Adjutants
Old Guard Brigade = 2 old guard infantry battalions
* Old Guard Grenadier Battalion
* attached regimental artillery = 2 light cannons, 2 limbers, 2 ammunition caissons
* Old Guard Chasseur Battalion
* attached regimental artillery = 2 light cannons, 2 limbers, 2 ammuniton caissons
Attached Unit
* Supply Train Company = horse drawn 2 supply wagons

Young Guard Brigade = 2 young guard infantry battalions
* Young Guard Fusilier Battalion
* attached regimental artillery = 2 light cannons, 2 limbers, 2 ammunitin caissons
* Young Guard Tirailleur or Voltigeur Battalion
* attached regimental artillery = 2 light cannons, 2 limbers, 2 ammunition caissons

Guard Cavalry Divison = 4 Guard Cavalry Regiments + Guard Cavalry Commander and his 3 Adjutants + 4 Brigade Generals
Guard Light Cavalry
* Old Guard Chasseur a Cheval Regiment + Brigade Generl and his Adjutant
* Old Guard Polish Chevauleger Lancer Regiment + Brigade General and Adjutant
Guard Heavy Cavalry
* Old Guard Dragoon Regiment + Brigade General and Adjutant
* Old Guard Grenadier a Cheval Regiment + Division General, 2 Adjutants + Brigade General and Adjutant

Attached to Guard Cavalry
* Guard Horse Artillery = 3, 6 pounder light cannons, 1 howitzer, 4 limbers
* Guard Artillery Train Company = horse drawn 4 ammunition caissons
* Supply Train Company = horse drawn 2 supply wagons

Chief of Cavalry and his 3 adjutants
e.g. Marshal Murat

Cavalry Corps Commanders = 2 Division Generals, each one with 2 Adjutants assigned to Heavy Cavalry Regiments
e.g. Generals Nansouty, Montbrun, Grouchy or Latour Mauburg

Light Cavalry Divison = 3 Light Cavalry Brigades + Divison General + 2 Brigade Generals
Light Cavalry Brigade = 2 light cavalry regiemnts, detached Army Vanguard
* Chasseur a Cheval Regiment
* Hussar Regiment + Divison General and his 2 Adjutants
Light Cavalry Brigade = 2 light cavalry regiments, detached to I Army Corps
* Chasseur a Cheval Regiment + Brigade General and Adjutant
* Polish Vistula Lancer Regiment
Light Cavalry Brigade = 2 light cavalry regiments, detached to II Army Corps
* Chasseur a Cheval Regiment
* Chevauleger Lancer Regiment + Brigade General and Adjutant

Dragoon Divison = 2 Dragoon Regiments + Division General
* Dragaoon Brigade = 1 Dragoon Regiment + Division General and his 2 Adjutants
* Dragoon Brigade = Dragoon Regiment
Attached Unit
* Supply Train Company = horse drawn 2 supply wagons

Heavy Cavalry Division
* Heavy Cavalry Brigade = 1 Cuirassier Regiment + Divison General and 2 Adjutants
* Heavy Cavalry Brigade = 1 Carabineer Regimet + Division General and 2 Adjutants
Attached Units to Heavy Cavalry Division
* Horse Artillery Battery = 3, 6 pounder light cannons, 1 howitzer, 4 limbers
* Artillery Train Company = horse drawn 4 ammunition caissons
* Supply Train Company = horse drawn 2 supply wagons

These order of battle could represent French Army in the game. This require c.a. 5000 units.

GSC announced that even 10, 000 units will be possible, however I do not believe that all they can represent military units.
I think that part of these numbers are peasants and other support units.


Message edited by Nowy - Tuesday, 26/May/2015, 7:54 AM
 
kirjasbeltranDate: Tuesday, 26/May/2015, 5:49 AM | Message # 50
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If cossacks 2  has 6 (9 in the expansion) nations, and cossacks 4 is the remake, will it also feature 6-9 nations?
 
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