Test.
Spoiler Test
7pl_mask_nowater_1_gauss.tga : 2 most Eastern start positions were too close to each other, leading to odd situations under certain start conditions (with blockhouses). They have been moved further away from each other.
4pl_mask_continent_78_gauss.tga : the 4 start spots in the center were way too close, leading to peasants getting killed by blockhouses at start of game. Some blockhouses even overlap (AOP start option, 18th barrack start option)
4pl_mask_continent_88_gauss.tga : lower left start spot made barracks spawn in water.
7pl_mask_continent_3_gauss.tga: 2 western start spots moved because peasants were spawning in water becoming unusable.
7pl_mask_continent_6_gauss.tga: 2 starting spots (lower east and west) were making barracks spawn in water.
7pl_mask_continent_8_gauss.tga: top west start spot was too close to water making barracks/peasants spawn in water.
7pl_mask_continent_11_gauss.tga: middle western starting spot was too close to water, leading to barracks and blockhouses spawning in water.
7pl_mask_continent_14_gauss.tga: 2 top start spots too close to water. The eastern barracks makes serdiuks spawn in water and these cannot be moved on to land.
7pl_mask_continent_18_gauss.tga: top left start spot was a bit too close to water making a blockhouse spawn in water.
4pl_mask_mediterranean_4_gauss.tga: fixed 2 west start spots being too close to the corner.
4pl_mask_mediterranean_8_gauss.tga: fixed east start spot being too close to edge of map.
4pl_mask_mediterranean_14_gauss.tga: fixed lower right start spot, was too close to corner of map.
4pl_mask_mediterranean_15_gauss.tga: fixed 2 center spots being too close, blockhouses killing each others peasants at start of game.
4pl_mask_mediterranean_17_gauss.tga: fixed top right start spot being to close to the corner.
4pl_mask_mediterranean_22_gauss.tga: fixed eastern start spot being too close to water.
4pl_mask_mediterranean_25_gauss.tga: fixed 2 start spots being to close to water/border.
4pl_mask_mediterranean_28_gauss.tga: fixed 1 start spot being too close to the corner.
4pl_mask_mediterranean_30_gauss.tga: fixed 1 start spot being too close to water.
4pl_mask_mediterranean_33_gauss.tga: fixed 1 start spot being too close to the corner.
4pl_mask_mediterranean_36_gauss.tga: fixed 1 start spot being too close to the corner.
4pl_mask_mediterranean_55_gauss.tga: fixed 1 start spot being too close to the corner.
4pl_mask_mediterranean_67_gauss.tga: fixed 2 start spots that were too close to edge of map/water.
4pl_mask_mediterranean_69_gauss.tga: fixed 2 start spots that were too close to the edge of map.
4pl_mask_mediterranean_71_gauss.tga: fixed 3 start spots being too close to edge of map.
4pl_mask_mediterranean_72_gauss.tga: fixed 3 start points being too close to edge/water.
4pl_mask_mediterranean_73_gauss.tga: fixed 4 starts spots, all being too close to the map edge.
4pl_mask_mediterranean_74_gauss.tga: fixed all 4 spots, having insufficient space for 18th barracks option.
4pl_mask_mediterranean_75_gauss.tga: fixed all 4 spots, being too close, blockhouses were killing peasants at start of game, blockhouses overlapped.
4pl_mask_mediterranean_79_gauss.tga: fixed 3 start spots being too close to the edge of map.
4pl_mask_mediterranean_83_gauss.tga: fixed 1 start spot being too close to the corner.
4pl_mask_mediterranean_84_gauss.tga: fixed all 4 spots, too close to map border, putting blockhouses outside of map.
4pl_mask_mediterranean_86_gauss.tga: fixed 2 start spots putting blockhouses outside of the map.
7pl_mask_mediterranean_1_gauss.tga: 3 start spots too close to the map border, placing blockhouses outside of the map.
7pl_mask_mediterranean_10_gauss.tga: fixed 1 start spot being too close to eastern map border.