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Forum moderator: [hwk]poppen, Ienzo  
Sword & Arrow: European Wars Mod
[hwk]poppenDate: Thursday, 16/December/2010, 3:00 PM | Message # 131
The master of Pike and shot
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haha. we got 3 school days left before chritmas break.. and were out today for snow.... and its uppost to snow for 5 days... i think ill have plenty of time





Non progredi est regredi
 
peteDate: Saturday, 18/December/2010, 9:20 AM | Message # 132
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I wish i was still at school! Damn i miss those holidays, remember kids, stay in school!! biggrin

Added (18/December/2010, 9:20 Am)
---------------------------------------------
I finally worked out how to do textures, so I can finally make the shields and uniforms with the coat of arms:



Message edited by pete - Saturday, 18/December/2010, 9:20 AM
 
[hwk]poppenDate: Saturday, 18/December/2010, 4:45 PM | Message # 133
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lookin goood

and im a senior, so last year haaha






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OssDate: Saturday, 18/December/2010, 6:26 PM | Message # 134
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Ahhh your lucky. Wish it would snow crazy here in Tennessee. Yall! (You all)

 
[hwk]poppenDate: Saturday, 18/December/2010, 6:27 PM | Message # 135
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dude you get all the snow before it gets to us.





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OssDate: Saturday, 18/December/2010, 10:00 PM | Message # 136
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lol Oh yeah. You are in north caralina.

Ok I have a interesting problem I want to know what you guys think.

The treb is rendered, but I don't have enough memory on my computer to compile it in gp format. (3 gigs)
The frames are really big because the treb will look realistic that way and the crew isn't bigger than the other troops in AC.
They are I think 1500 pixels by 1500.

The way to resolve this is to render it closer or something. Idk at the moment. Or make the treb model really small then render it?

http://www.mediafire.com/file/ajtydjk3xswy78v/Trebtest7.gp

Quote
I finally worked out how to do textures
Yay! Im using that very same coat of arms to. For england.




Message edited by Oss - Saturday, 18/December/2010, 10:00 PM
 
[hwk]poppenDate: Saturday, 18/December/2010, 11:21 PM | Message # 137
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they should pack. some of my bui;dings are that big. pack em one at a time gp wise





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OssDate: Sunday, 19/December/2010, 5:14 AM | Message # 138
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I wonder if you can compile them into a bunch of separate gp's and then in the md do like the cannon animation with several #PUATTACK or what not going through each gp until it gets to the stand animation or prepare to fire.

That would would make things easier.


 
[hwk]poppenDate: Sunday, 19/December/2010, 6:27 AM | Message # 139
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the cannon has 11 anamations
prepare to rotate
rotate
pre 2 move
move
prepare to fire 1
prepare to fire 2
fire
pre to reload
reload
moving back to fire position
and death






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peteDate: Sunday, 19/December/2010, 7:04 AM | Message # 140
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Just had a look at the treb gp with Gp viewer, that treb is a work of art OSS, its a real credit to you, you have done a fantastic job!
If you could keep the treb crew the same size as normal units would be a bonus, as it would look odd if they were smaller than other units, but I can understand your situation.
 
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