You even changed the textures on the cannon crew Poppen! Very nice.
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Being unfamilar with projectiles and how they are handled with the AC engine, can we add a stone as the projectile? Or do we have to use a cannon ball animation?
There is a way through the Weapon.nds file.
I used the archer\arrow animation as an example because the Trebuchet one I think is very similar.
Then you can make a gp file of the projectile. Being a big rock or in another case a diseased cow maybe...
Code
STRELA #STRELA 25 15 NONE HI_GRAVITY FLY 25 -1
There is alot else Im missing though. There probably more than one file to edit. Never tried myself... (not yet)
Here's a screen of the trebuchet crew.