[ New messages · Members · Forum rules · Search · RSS ]
Forum moderator: [hwk]poppen, Ienzo  
Forum » American Conquest » Modding » Sword & Arrow: European Wars Mod
Sword & Arrow: European Wars Mod
peteDate: Monday, 22/November/2010, 11:14 AM | Message # 101
Count
Group: Modders
Messages: 103
Awards: 0
Reputation: 0
Status: Offline
Quote (|hwk|poppen)
looking good mate. havent had a chance to make those models for you yet. had alot of play testing with the Hawks on my mod. getting ballancing and such down. so far so good!

No worries at all mate, I'm just happy your willing to help out, take your time there is no rush.

How are animations handled with a 2D model such as a building, I want to add flags that wave in the wind to the castle, how is this normally done? I see in Cossacks one of the town centres has a water fountain animation.

 
[hwk]poppenDate: Monday, 22/November/2010, 12:19 PM | Message # 102
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
bt making a rest anamation





Non progredi est regredi
 
peteDate: Monday, 22/November/2010, 12:38 PM | Message # 103
Count
Group: Modders
Messages: 103
Awards: 0
Reputation: 0
Status: Offline
Quote (|hwk|poppen)
bt making a rest anamation

And this is just done in frames like a unit in the .gp files?

 
[hwk]poppenDate: Monday, 22/November/2010, 12:45 PM | Message # 104
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
yes





Non progredi est regredi
 
CichorDate: Monday, 22/November/2010, 7:56 PM | Message # 105
Earl
Group: Moderators
Messages: 232
Awards: 4
Reputation: 3
Status: Offline
Polish warriors, knights, noblemen etc.

It is all what you need or maybe something more?

Attachments: 3658120.jpg(420.1 Kb) · 9963500.jpg(419.4 Kb) · 2562686.jpg(340.0 Kb) · 4880739.jpg(411.9 Kb)


I apologize for my english.



Uploaded with ImageShack.us

http://www.kozacy.org/
http://forum.kozacy.org/
 
[hwk]poppenDate: Tuesday, 23/November/2010, 4:45 AM | Message # 106
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
nice find mate, i just finished my cannon 3d model!





Non progredi est regredi
 
peteDate: Tuesday, 23/November/2010, 12:45 PM | Message # 107
Count
Group: Modders
Messages: 103
Awards: 0
Reputation: 0
Status: Offline
Nice work poppen, the cannon will look good for your mod! Can wee see a pic?

Cichor they are perfect pics! Thats the osprey book, I have a few of them here with units. I can't wait to do the crusades units, they will look fantastic!

Added (23/November/2010, 12:45 PM)
---------------------------------------------
Also have a stable I am happy with, will have a stable facing outwards where you can see the Horses mounted in thier stable, and behind this will be a bigger building attachment where the cavarly units will emrge, hard to explain, but I will get some pics up soon so you can see what I mean.

Message edited by pete - Tuesday, 23/November/2010, 12:47 PM
 
[hwk]poppenDate: Tuesday, 23/November/2010, 12:50 PM | Message # 108
The master of Pike and shot
Group: Moderators
Messages: 324
Awards: 2
Reputation: 0
Status: Offline
yea. ill show u a image once it gets in game later today, the hard thing is figuring our how GSC did there cannons. and then mimic it. only one anamation left, dieing. but untill i get it in game... that can wait lol





Non progredi est regredi
 
OssDate: Thursday, 25/November/2010, 4:01 AM | Message # 109
Count
Group: Checked
Messages: 81
Awards: 0
Reputation: 1
Status: Offline
surprised That's a nice castle.

For the flags you can a make a separate gp with the flags swaying and so forth. Then in the md file put the name and blah blah and add the line @WORK 1 2 0 8

1= Idk
2= Refering to USERLC 2
0=idk
8= The number of n frames used.

Or just use Poppen's way. :P
That's from the mill in cossacks 1 btw.

Here is a little update on the trebuchet.

1.Animations for the trebuchet are done when launched. And boom!
2.Making crew textures and Models. woo
3. Last but not least making the reload animation.

Heres a pic

Im always embarrassed to show because you guy's make such great stuff!!! Awsome.

EDIT: Here is a part of the animation
http://www.mediafire.com/file/zo89u167b919tf8/Trebuchet1Test.gp
Not much but it's something. There is something wrong with the gp the way I packed it. Its messy. Really messy.

Oh yeah Can't wait to see the castle in ruins!
muah biggrin




Message edited by Oss - Thursday, 25/November/2010, 4:13 AM
 
peteDate: Thursday, 25/November/2010, 11:30 AM | Message # 110
Count
Group: Modders
Messages: 103
Awards: 0
Reputation: 0
Status: Offline
Oss that is simply stunning! I dont know why you would be embarrased, it looks amazing! Im just downloading the gp now to view in the gp viewer.

Added (25/November/2010, 11:30 Am)
---------------------------------------------
Just had a look with the gp viewer, that is an awesome treb the animation looks exactly like a real treb! Its going to look unbelievable in the mod! I love the shields on the front, looks authentic! Can I ask one thing, can we have either a flag on the treb or shield with Englands coat of arms (just the one lion) or even a flag beaer as trying to make all military units and buildings feature the nations coat of arms e.g.:

Being unfamilar with projecticles and how they are handled with the AC engine, can we add a stone as the projectile? Or do we have to use a cannon ball animation?

 
Forum » American Conquest » Modding » Sword & Arrow: European Wars Mod
Search: