The problem is not the engine, its those versions with starforce drivers that give problems on Vista/Windows 7. Lucky I have versions without these messed up protection drivers. As I said before, I never had compability issues on any operating system.
Perhaps then you should release the necessary files to create a small patch. I don't believe that to be an illegal procedure.
Nice. Static models or animated models aswell?
Did some characters but never tried animation
O really, have you visited my friends Hoae site already?
Lost my interest in HOAE. It's a conceptually poor game.
Its not hard to implement a new game mode, I'v already done so, added a random map mode besides the already existing battle & skirmish map mode.
As for rewarding players with units/formations based on zones captured, well there is something very similar already present in game. It's a reward system based on experience, though it lacks an interface. It's carried over from Alexander and would require some tweaking to change the experience gained by killing to a system of experience (or points as you say) by capturing zones.This would have to be done in the engine... but for the rest...all very doable
Alternatively one could simply use a resource, such as gold and simply rename it. The player wouldn't be "rewarded" but free to spend the points on whichever units he wanted. I've elaborated a very rough map schematic so it will be more explicit.
This simple capture and conquer method keeps the battle raging throughout the game without focusing too much on economic management, leaving the players free to concentrate on pure warfare and field tactics.
And if you allow me another question, considering you have access to the engine source, wouldn't it then be possible to increase the max limitations of map size?