Quote ("EbelAngel")
Problem has been solved and it means I can properly use vanilla AC/C1 stuff now. Only the nicer units/buildings though.
Very well. You can try use some units, but buildings in AC/C1 have quite different style. It could make some visual mixed effects, because buildings graphic in C2 have more details and it looks better sometime. I have got mixed feelings in that matter. Convert some AC/C1 units into C2 it could be fine.
But interesting to know how you will handel some things there e.g. color for units uniforms. In AC/C1 some units uniforms have the same color like faction/nation color. During Napoleonic Wars uniforms colors did not changed this way, because every nation had their standarised colors for their units.
Quote ("EbelAngel")
I think they wanted to capitalize on the name fame for sales. Or maybe they really wanted to make COssacks II, but it turned out to be a different game about Napoleonic wars They probably thought , oh well, the english, french,... its all the same, let's name the game Napoleonic Wars and put an english campaign in it. Go figure why sales are bad then. They did fix a few things with this on BFE, still.
Yes, they did not known well what they really wanted to do.
Maybe Cossacks were not so important during Napoleonic Wars, but they did something at that period and GSC could take it into account.
Worse that developers spoiled all historical background in historical battles and in English, Polish, Spanish and French campaigns in C2. That is why these battles and campaigns quickly bore. Much better prepared was Battle for Europe Campaign and even skirmish game play. However here also were many stupid things. Nevertheless there were put few interesting things and many different maps.
Historical battles and campaigns in the game needs too much work now, therefore GSC or modders should made better research and make some improvements in BfE Campaign and skirmish. This way this game soon can be more interesting.
Added (29/May/2010, 6:11 PM)
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Hm, strange things are there. It looks like this thread is most viewed on this forum. Who would have thought it?
When I started wrote here, about half a year ago, I was afraid that my questions, suggestions, remarks and wishes to C2 BFE could bore.
I have written many long posts and not many users have participated in discussion. Nevertheless it still have so many views.
Maybe this thread is more interesting than I thought.
Some people have pointed there many interesting suggestions and remarks. It can help in work upon moddifications and C2 BFE needs many improvments. It is fine that modders try make something there, but I think that professional team could/should make bigger things. I can help in conceptional work. Think of a good plan and make some ideas, but real work upon programming problems should solve professional men or developers.
Therefore I can add next remarks about few things which could/should be improved in the game which I and many Cossacks fans like to play.
Skirmishing.
Jagers, riflemen, voltigeur/chasseurs (15 men units) in the game should use another tactic. They should acted in more extended order, because skirmish chain line was their basic tactical formation at that period. It should looks like thirailleur line where soldiers acted 2s in pairs. In Napoleonic era the intervals between pairs were 5 or 6 paces, but in French army it was even 15 paces. Tirailleurs acted in twos and only one fired at a time so that one was always loaded. This way skirmishers can prolonged fire and even covered when enemy try shoot on them.
"The skirmishers used terrain, trees and buildings as a cover. Their primary targets were enemys officers trumpeters, drummers, gunners and skirmishers."
Skirmish formation were usually supported by columns and artillery. Skirmishers would advance and the first fire to draw enemy to attack. This tactic was succesfuly used by French and later also by their enemies.
However in C2 skirmishers acted little bit strange. They even fired volleys too often. Normally it was only ocasionally case. Worse that they have very strange fire zones in the game. They should have similar to standard infantry fire zones, but should have better accuracy for long distance fire.
Fire zones
All these colorful fire zones - green, yellow, red for infantry and cavalry, and red for artillery guns can spoil visual effects on battlefield.
In C1, AC and HEW we have not them and it should/could not exist in C2 too. Only invisible accuracy zones should exist there. Nevertheless artilley guns could have zones for long, middle and long distance fire too.
Artillery units
I pointed these question earlier, but I want to point it again. Artillery units in C2 should acted in artillery units mean artillery battery.
Battery was standard artillery organization at that period and it could include 2 to 4 guns with limbers and 2 ammunition four wheel wagons in the game.
Artillery should have worse accuracy, but better, mean longer fire range, and more guns should acted in organized units in C2. This way battles/skirmish could be more epic there. Many infantry and cavalry units in the game will bombarded with many guns, but hit on target with artillery guns was not easy. Therefore artillery fired again and again with so many guns, how it was many times at that period. Artillery needs a lot of ammunition and that is why they needs these four weel wagons on battlefield too. It was dangerous and sometime these wagons made some problems. It could be interesting case when this wagons can explode, will capture by enemy or simply come late.
Pontoon and wooden bridges
I pointed about these things too. Nevertheless these pontoon and wooden bridges are interesting case and it were used many times during Napoleonic Wars.
There were many troubles with them, which I showed earlier and can show next few examples: French destroyed with artillery fire Austrian pontoon bridge at Ratisbon 1809 and near Landshut Austrian bridge loaded on many wagons hamper Austrian retreat and made some troubles too.
I still do not understand, why we can not use these bridges in C2.
In C1 exist drafts, in AC we have even boats, but in C2 we have not all these things needed for river crossing. Only not destroyable and too wide stone bridges which were not built in every places in Europe.