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Latest Cossacks 3 screen from GSC!

Views: 667 | Added by: Daddio | Date: 05/April/2016 | Comments (0)

Views: 605 | Added by: Daddio | Date: 13/March/2016 | Comments (2)

The latest news for C3 is for a March release.

A new Naval video, soon

And by Christmas. a new battle video, as well as the oppertunity to pre-order the game. They have announced that all pre orders will get a special one time addition surprise for the order.

Also a closed beta test to start by the end of the year.

Merry Christmas!

Daddio

 

 

Views: 608 | Added by: Daddio | Date: 15/December/2015 | Comments (3)

So new Cossacks 3 video screenshots confirm that the game is a fully 3D world that enables zooming and rotation, unlike 3D-sprite hybrids of Cossacks, AC and C2. View more here: http://www.cossacks3.com/

Views: 531 | Added by: Ienzo | Date: 15/October/2015 | Comments (0)

Finally some new news for us Cossacks fans.

http://www.polygon.com/features/2015/5/18/8615339/cossacks-3-announcement-release-date-gsc-stalker

http://www.cossacks3.com

The game is due out this year, and is a remake of C1.

Return of the legendary Cossacks! A large-scale historical strategy on great battles of the XVII-XVIII centuries.

Modern remake of the best 2001 strategy, with armies numbering in thousands of warriors and reconciled game mechanics. It’s a genuine RTS classic, including construction and production of resources. A vast selection of unit types, cold steel and firearms, influence of the landscape, and the realistic physics provide the player with an unlimited number of tactical opportunities.

Impressive scope.
Up to 10,000 units on the battlefield! 12 playing nations, 70 various types of playing units, 100 scientific researches, and over 140 diverse historical buildings.

Classical gameplay.
Real-time strategy with construction, production of resources, and the development tree. Naval battles, influence of the landscape and the realistic physics provides the player with a vast number of tactical moves.

Multiplayer.
Breathtaking battles for up to 7 players on the map. Possibility to unite into teams or to play against the computer. Flexible customization of random maps with selection of the desired landscape.

Game features:

  • Breathtaking historical real-time strategy.
  • Actions unfold in Europe in the XVII–XVIII centuries.
  • Five singleplayer historical campaigns.
  • 12 playable nations.
  • Grandiose battles of up to 10,000 units on the map.
  • Realistic physics of bullets and cannonballs.
  • Considerable influence of the landscape on battle tactics.
  • Infinite variations of battles with computer enemies on random maps.
  • Flexible generator of random maps with selection of a preferable landscape.
  • Windows, Mac OS and Linux support.

 

Daddio

Views: 1418 | Added by: Daddio | Date: 20/May/2015 | Comments (3)

Merry Christmas to all my gaming friends, hope you have a great holiday season.

Views: 5150 | Added by: Daddio | Date: 24/December/2013 | Comments (3)

Ienzo put together available informations and wrote interesting tutorial for Linux users: how to run Csx or AC on Linux. Thanks a lot!

"
With Windows 8 and RT losing the traditional support for legacy programs (that is old programs like Cossacks), Wine, the Linux interface for running windows programs, may be the only way of running these old programs in the future...."

More information:

http://cossacksworld.ucoz.co.uk/forum/26-465-1#3302

PS.
Link for Polish guide:

http://forum.kozacy.org/5ozacy-na-linuxsie-vt1451.htm

Views: 2496 | Added by: Cichor | Date: 01/March/2013 | Comments (0)

The mod takes place in the seven years war ( with the great northern war and the American Revolution to come later) .
All install instructions are over at the hawks forum here.
This mod comes with 7 maps. All Normal battles with the troops already placed.  Multiplayer only for now.

http://mastersofthefield.com/forums/viewtopic.php?f=51&t=2950

Views: 2956 | Added by: [hwk]poppen | Date: 22/November/2012 | Comments (9)

I have been making and playing some new maps lately. So I have added another 7 skirmish maps for C2 1.3. They will also work on 1.4. Hope you enjoy them!

Well I have been asked to give some descriptions on my maps, but since I do not write all that well I will instead describe my philosophy  on map making. 

My passion is on-line play, so my maps are designed around balance for each side.

First I make a map that I would like to play. This means an average amount of resources. balance in that neither side is closer to any resource than the other. Since I believe that the maps in C2 are too small, I try to position the opponents at the furthest position of the map, and use all corners.

I try to build a map with 2 sides. Normally a dividing line such as a river, or mountain range, that could be defended from a rush.

I try to leave an open area for fortifications, should you last long enough to build one. (many maps do not have an area large enough to build one and I hated that.)

Beyond that I tried to get creative  with the formation of villages. I think I have finally been able to get the farms correct. And I have tried to get creative with gold, coal, and iron villages, by placing them in, or on hills/mountains. Forming mountain trails in the rock. (not easy for me to do).

I also have tried to create at least one Town on each map, that has no value other than decoration. (mainly just because they are fun to build).

Beyond that I have played with the starting amount of peasants. and starting resources. I feel this allows different builds, and strategies. And just in general it keeps the game fresh. 

Well there you go on my ideas of what a good map consists of. I would welcome any other ideas.

Thanks, and good gaming!

Daddio
Views: 3395 | Added by: Daddio | Date: 11/June/2012 | Comments (5)

I'd like to thank everyone who has uploaded their own files (maps,...) to this site so far.

Just one remark. Please compress your files before uploading with winrar or winzip to minimize the space used.
The MB space available on the site is limited.
Same goes for images, I prefer .jpg, .png over .bmp

Thanks for your understanding.

Regards

E.A.
Views: 1829 | Added by: EbelAngel | Date: 10/December/2011 | Comments (0)

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